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Poking the bear.

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mrhappy s(204)
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Post time 2015-10-7 01:15:54 | Show all posts |Read mode
Poking the bear. Reply:15| View:753
So we are 3 CST\'s in. Winners have been a Spiritus, a Magi and a Knight. The question is, Can a Fighter pull off the ultimate victory? What would need to change if everything was equal, IE same beast,heroes,gear and mounts for a fighter to have an advantage?
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 mrhappy s(204) Last edit in 2015-10-7 01:15:54

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anuba
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Post time 2015-10-7 01:52:45 | Show all posts

Poking the bear.

your brain tipical answer hold hands with devs and all players will be happy
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 anuba Last edit in 2015-10-7 01:52:45

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johnmacdonald7...
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Post time 2015-10-7 02:25:26 | Show all posts

Poking the bear.


fighter is basically completely opposite to knight fighter will have 1st hit if agi been worked probs needing high mdef to take spir/mage but really if knight can win fighter has exact same chance;
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 johnmacdonald7... Last edit in 2015-10-7 02:25:26

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xdane
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Post time 2015-10-7 02:42:09 | Show all posts

Poking the bear.

We have a couple of decent fighters in the top 32 so I guess it\'s possible. It will vary on the Heroes and char setup.
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 xdane Last edit in 2015-10-7 02:42:09

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anuba
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Post time 2015-10-7 02:44:08 | Show all posts

Poking the bear.

        you sure while the knight do aoe attack that ar attacking all opponents
        and there we have a fighter with single attacks yeah obviously have same chance as knight then fighter take out sword and do 4 mil damage to one hit/kill knight i would love to see that
        Fighter need to have lots more advanced stats and other things if he want to beat knight
        i mean how can you explain that in top group ofcourse if you all want to claim that fighter is so OP and what not how it so that he didnt Win even 1 fight from 3 fights
        will be 4th CST Fighter dominating or will be riged that he will win
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 anuba Last edit in 2015-10-7 02:44:08

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dominos4646
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Post time 2015-10-7 03:15:22 | Show all posts

Poking the bear.

A big part of the difference between Magi/fighter and Knight/spiritus is what stats we benefit from. Not to say this is the only consideration but BR isn\'t the best indication of overall effectiveness. Its just a calculation of the values of the stats you have chosen to build. Magi and Fighters have inflated br as they stack attack and it gets more br points than similar values of def. If i switch to thunderous and change my taboo I would have a much higher br but be a less effective knight. Since I heavily focused def my br might have looked very similar to baltir but I invested in a way that was more beneficial to my class and really didn\'t care about br as much as effectiveness through trial and error. My Br should be closer to Turtles if def was given proper consideration. Who I only beat by luck, his glass cannon build put him in a position where he had a very good chance to cripple me in the first two round...he had bad luck. I think the diversity makes the game fun. I don\'t think fighters are weak, let turtle have 10 goes at me and see who has the highest win percentage. Just my opinion.
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 dominos4646 Last edit in 2015-10-7 03:15:22

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mrhappy s(204)
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 Author| Post time 2015-10-7 03:52:25 | Show all posts

Poking the bear.

        Lets compare fighter vs knight for the sake of an argument. leave everything else out, no beast, mount, heroes etc..... look at their skill line up.;
        Most Knights start off with Either Bravery or Iron wall, then move to either Bravery or Iron wall which ever wasnt used to lead off the fight with. Next is either Tornado Blow or Chaos Storm and normally finish with First Aid. Or if they fill like they wont have the Energy for Tornado Blow they will swap First Aid then Tornado Blow. Then finish with Divine Lunge.;

        Every single one of those attacks are AOE first off, two ignore all defense and 2 gain power based on our defense. 2 provide stacking damage reduction and 2 heal.

        So our whole rotation, Does awesome dmg, adding dmg reduction, ignoring defense and healing us all at the same time.

        What does a fighters rotation look like?

        from watching the CST matches their rotations look like;
        first attack = self buff
        2nd attack = decent dmg and immunity buff
        3rd attack = decent dmg, atk buff, energy recovery.
        4th attack = they are dead by this time in most of the fights
        end skill = ? doesn\'t matter they are dead.

        So there is no pressure off the bat from a fighter since they are self buffing.;

        Im on lunch break so I have to go, but you start to see the pros-cons on a attack vs attack comparison. Could someone list a good break down of the fighters skills/ optimal rotations and we can see the actual difference.
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 mrhappy s(204) Last edit in 2015-10-7 03:52:25

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brko.kekec
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Post time 2015-10-7 04:31:05 | Show all posts

Poking the bear.

just 1 hint fighter have 1 buff thet dosent do DMG only buff him self , knight have 2 buff\'s whit AOE dmg so heroes die in 1 or 2 round\'s XD , the buff\'s a called bravery and iron wall this two skill\'s give a freaking OP buff to the whole team XD cheer XD
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 brko.kekec Last edit in 2015-10-7 04:31:05

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dominos4646
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Post time 2015-10-7 05:29:21 | Show all posts

Poking the bear.

        Iron wall is attack based and gives a reduction in dmg based on a percentage of def. For it to be effective Holy blaze has to be active. Bravery is def based and receives no bonus from attack buffs from gab/paris/kratos. Tornado blow is def based and gets no bonus from gab/paris/kratos, provides no buff and costs 50 energy. My rotation is bravery/tornado/ironwall/firstaid. I will not get off the second tornado blow if the fight makes it to rotation two. My first two rounds are less gab dependent and work well with any knights aid buff. This allows me to tank a reasonable amount using knights aid/bravery and do hopefully enough dmg to kill an opponent. CST two I faced hiehie and simple didn\'t have the dmg to win. With the addition of hydra and a drastic increase in def from multiple sources i\'m in a better position. But I don\'t have the burst that a fighter does or the buffs/debuff remover. I can\'t heal like a spiritus and my attacks don\'t drain energy or reduce def like a magi. The fights are available in the CST ladder for everyone to watch. Each class is different and has unique strengths and weaknesses. Looking at the functions of different classes my opinion is a heavy HP spiritus with gab/moira would be unstoppable. I don\'t see an imbalance as much as I see different ways of winning and certain classes doing better with certain features. To be fair Baltir as a fighter beat Aytheal.
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 dominos4646 Last edit in 2015-10-7 05:29:21

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 Author| Post time 2015-10-7 06:49:28 | Show all posts

Poking the bear.

        I know there are some really great fighters out there. I wouldn\'t want to take anything away from them.

        I used to fear going up against a fighter early on in the game. They were just plain mean. As I started to stronger the fighters slowly lost their edge.;

        I think they are on the losing end of the power creep in this game. As us Knights get stronger we get to double dip per say. As our;survivability increases so does our offensive capabilities without any other help. A fighter can raise their offense or defense but one will not effect the other. We will reach a point when they are left behind with the current game model;


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 mrhappy s(204) Last edit in 2015-10-7 06:49:28

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