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[News] Alliance Conquest: Every RULE You Need to Know in the Battle

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handoftheking
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Post time 2019-10-25 19:01:57 | Show all posts |Read mode
[News] Alliance Conquest: Every RULE You Need to Reply:109| View:30042
Edited by handoftheking at 2019-11-14 17:27

On Wednesday we talked about general rules for Alliance Conquest and people are thrilled about this event! Now we will reveal the detailed rules of this event so your alliance can make a better plan when the war comes. This IMPORTANT article might take quite a few minutes to read. If you have any questions, please leave it in the comments below.

Requirement: Top 50 alliances on an unprotected server
Event Period: one month (the testing season being only two weeks). There will be TWO MATCHES each week.
[EDITIED]Testing Season Schedule:
Registration: 00:00 - 24:00, Nov 12, 15, 19, 22, 2019 GMT
Battle: Selected time slot, Nov 13, 16, 20, 23 2019 GMT

Match Schedule
A single match consists of three phases: Registration Day, Match Day and Match Break. Take a look at the schedule for a match so that you won’t miss out.
1.    Registration Day:
-      The Leader and Officials in your alliance can register at the start of the season for your alliance during the Registration Phase that lasts 1 day. They will be able to choose the Match time on the Match Day (the next day) so that more alliance members can join and contribute.

2.    Match Day
-     Match Day consists of Preparation Stage, Entrance Stage and Match Stage
-      Preparation Stage: You will learn the name of your opponent alliance and can check its basic information during this stage.
-      Entrance Stage: This stage starts 30 minutes prior to the match. Alliance members have to move to the battlefield map and be randomly assigned to either the Lannisters or the Targaryens. Once entered, you will NOT be able to leave the battlefield but Truce will be put on in your original city. If you quit the match to return to your city by force, you will NOT be able to rejoin anymore.
-      Match Stage: A single match lasts for 1 hour, and the alliance has the option to choose when to start the match.
-      An alliance will get a bye when they don’t have an opponent and be considered winning the match and receive season points.

3.   Match Break
-      Match Break follows the end of a Match Day, during which you will be able to join or quit a qualified alliance or move to another server again.
-      Final results will be calculated at the end of the season, and the current season ends.

Match Rules
After all the preparation, all you need to do is to put your commanders, troops and dragons in position in the new battlefield, and ready to face off!
1.    Entering the new battlefield
-      Troops: Upon entering, you will have to choose up to 3,000,000 stationed troops with you to the battlefield.
-      Buffs: All commanders and your dragon will accompany you to the battlefield and the buffs they bring will be locked upon entering. Any buffs gained after you enter the battlefield will not be counted.
-      Truce: Truce will be automatically put on for your original city after you enter the battlefield. if you have a Truce on already, the countdown will be stopped during the battle and resume when the battle is over.

2.    Building Location Defense
-      After entering the battlefield and being assigned to one of the houses, you will need to arrange the location of your castle in the initial spawning area.
-      You can send up to 30 reinforcement regiments (including the occupier) to help defend a location. As the rally initiator, the player occupying the location can deploy commanders, while other players can only send in troops and dragons.
-      A maximum of 3,000,000 troops can join a single battle, and the rest of the troops will be put on standby. All reinforcement regiments are ranked based on their Power. Regiments with higher Power will join the battle first until reaching the max troop limit (if adding a regiment will exceed the limit, that regiment will not be added).
-     Only the occupier’s Lord Talents will take effect, and their commander bonuses are only activated when deployed in battle.
-     Rally leader's current buffs from research, gear, talents and commanders will be kept in the building which is taken by the alliance. Even the rally leader leaves it, the buffs will still be effective in this building as long as their alliance holds it. Each lord can only initiate ONE rally against buildings until the building occupied before is lost.  
-      A defeated reinforcement regiment will return to their owner’s city.

3.    Protection phase
-      The attacking troops will not immediately enter a location building after successfully capturing it. They will return first to their owner’s city. The location will be protected for a short period and the occupying side can send defense regiments to the building during this time.
-      The Protection Phase will not be activated if the current occupier leaves a location so that another player can occupy it.
-      The Protection Phase will not be activated when an enemy NPC (explained in building session) captures a location. Instead, it will return to neutral status and be open for capture from both sides.

4.    Marching Speed
-      The Player's marching speed will be increased during the match. And they can initiate multiple rallies against a single target.

5     Capturing Enemy Main Camp
-     Capturing enemy main camp in the match cannot capture enemy Lord or get any resources.
-      Location on the battlefield does not have any defense fortifications.

6.    Combat Hospital
-      Will only be available during a single match. You will NOT lose any troops during a match. All wounded troops will be sent to the Combat Hospital instead. The Combat Hospital has NO HEALING LIMITES, heals faster than normal hospitals and has no resource cost.
-      You can use healing boosts both from your own and those bought by the Alliance Leader in the Battle Shop with Alliance Tokens. Those from the Battle Shop will be used first. Your own boosts will not be returned after the match ends once used.
-      Your troops back on their original server are not affected by anything that happens in this mode.

7.    Battle Shop & Alliance Token:
-      The Battle Shop will only be available during a single match.
        Alliance leaders can buy necessary items with Alliance Tokens for all alliance members to claim.
-      The Alliance Tokens that can be used in a single match is LIMITED.
-      All items from the Battle Shop will be REMOVED after the match is over.

8.    Cans and Cannots during the Alliance Conquest:
-     Once registered successfully until the match is over, alliance members will NOT be able to relocate to another kingdom, and the leader will NOT be able to dismiss the alliance neither to pass the leadership to another person.
-      On the Match Day, players CAN NO LONGER join or quit the qualified alliances until the end of the Match Stage. The alliance leader can no longer dismiss the alliance.  Alliance members will NOT be able to relocate to another kingdom.  
-      You CAN enter their inner-city interface and perform related functions during a match.
-      You cannot return to their server after entering the battlefield. You have to quit the match to return to their original server,and will be unable to rejoin the battle.
-      Eliminating enemy troops or healing allied troops during the match DO NOT count for other events.

Points & Results
How you gain points will determine the final winner. Check out the ways you can obtain points and triumph over your enemies!
-      Initial season points: At the beginning of each season, alliances will receive their initial season points based on their position on the Global Alliance Power Rankings. Higher ranking grants more initial season points.
-      Battlepoints:
Occupying a location on the map, or capturing one for the first time, will grant battle points.
Defeating an enemy for the first time will grant battle points. The number of points that they can get equals to the number of points the enemy has received when transferring his/her city in the beginning.
-      Results: The Alliance with the higher battle points wins the match. If both Alliances end up with the same points, the Alliance with higher Power wins by default.

Buildings:
There are 9 different locations to contest on the battlefield: Casterly Rock, Lannister Port, Targaryen Port, Lannister Stronghold, TargaryenStronghold, Lannister Outpost, Targaryen Outpost, Temple of the Mother and Tower of the Warrior. Attacking or defending them for your alliance!

1.    Points by Locations
The very first capture or continuous occupation of these locations will grant the occupier battle points. Different locations have different functions and point rewards. Check out the table below.

2.    Special Buildings
-      Lannister/TargaryenStronghold: can be attacked 15 minutes after the battle begins. A Lannister/Targaryen reinforcement regiment (considered as NPC) will join the battle from this location every 3 minutes. This regiment will automatically attack the locations occupied by the enemy. Its size is based on the occupant’s highest rally size, and the troops are based on the occupant’s highest unlocked troop tier.
-      Tower of the Mother: can be attacked when the battle begins. Occupying this location will grant a healing speed bonus to all allies.
-      Tower of the Warrior: can be attacked when the battle begins. Occupying this location will grant all allies Army Attack, Army Defense and Army Health bonuses.

Take some time to study these rules as they can be quite complicated. But once you figure out a plan tailored by these rules, you will be one more step closer to the ultimate crown throughout the whole land of Westeros!  
*Note: Final rules are subject to change in later seasons.

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 handoftheking Last edit in 2019-10-25 19:01:57

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wath_son
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Post time 2019-10-25 19:37:26 | Show all posts
Bad !!!!
>>> The Leader and Officials in your alliance can register at the start of the season for your alliance during Registration Phase that lasts 1 day. They will be able to choose the Match time on the Match Day (the next day) so that more alliance members can join and contribute. <<<

That means that not ALL members can enjoy this event as leaders are giving the power to choose the time-zone.
GoT is played worldwide so RESPECT all players and create your events in such a way that at least in each time-zone a part/period/fight/etc... of the event can take place!
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  • bien agree
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    2019-10-25 20:39  Reply
  • Agreed how will the time differences effect us from other parts of the world half my alliance is sleeping when I am active.
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    2019-10-25 20:41  Reply
  • yes but it says they can choose when to start the match so they can set it for latter or earlier times to accommodate players from different regions
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    2019-10-25 20:48  Reply
  • It's not that devs don't respect all players, but your leaders if they won't talk with all of you to choose the best time for whole alliance. I am really sorry that you are in alliance which doesn't respect all players.
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    2019-10-25 21:00  Reply
  • good, i agreed
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    2019-10-25 22:26  Reply
  • I agree with wath-son.. and to add, the leaders may not add the smaller lvl players ones and only use their higher lvl players only...
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    2019-10-25 22:49  Reply
  • ok i agreed
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    2019-10-25 22:55  Reply
  • and when is vcom?
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    2019-10-26 04:21  Reply
  • Why only 1 hour, this will not accommodate all time zones.   To pick when they start the match will not work either.   A time to start and end should be listed or players will be waiting for a human to start?   The match should last at least 8 hours, so all can participate and castles will be interchanging throughout the this time.  One hour match is too short.
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    2019-10-26 04:37  Reply
  • I'm a little confused.... Is the conquest between all the alliances in 1 server i.e K18 or the top 50 alliances on the world server?
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    2019-10-27 02:51  Reply

 wath_son Last edit in 2019-10-25 19:37:26

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thsbot1
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Post time 2019-10-25 20:10:17 | Show all posts
Edited by thsbot1 at 2019-10-25 20:11

I was looking forward to this event, being similar to KvK and allowing people to train and get some experience. This sounds awe full though. Hardly people will learn anything and the only thing that seems to matter is having a strong rally leader in your alliance... You should do events that encourage smaller players to participate, and actually give them a chance to fight fair battles, but I guess this is just another event to drive people to spend more money
"-     Rally leader's current buffs from research, gear, talents and commanders will be kept in the building which is taken by the alliance. Even the rally leader leaves it, the buffs will still be effective in this building as long as their alliance holds it."
As if high power players wouldnt be already important enough...
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  • Buffs should be negated during this event.. not everyone has this and if this is going to be FTP this seems not fair and Leaders with the biggest buffs  that pay money are going to win.   Just like their equipment..  Was hoping this would be an event of teamwork and not for the strongest players in GOT.
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    2019-10-26 04:40  Reply
  • Agreed, I am sick of giving feedback with every survey that there needs to be some competitions where pay-to-play is negated or you will lose your play-for-fun players because they can never compete fairly
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    2019-10-27 15:57  Reply
  • Reply khala :I totally agree with this. Of course we could win if we had all the money in the world, but what is the fun in that? We want to develop skills and have a good time. There should be more awards for smaller castles and LESS rewards for the Pay-to-Play crowd !
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    2020-6-1 21:09  Reply

 thsbot1 Last edit in 2019-10-25 20:10:17

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dbc_102559
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Post time 2019-10-25 21:07:03 | Show all posts
The different time zones is a problem and should be discussed by all Alliance members so everybody can participate
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 dbc_102559 Last edit in 2019-10-25 21:07:03

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frank.neumann
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Post time 2019-10-25 20:46:17 | Show all posts
Dernière édition par frank.neumann@datazug.ch sur 2019-10-25 20:47

So, everyone gets excited except me. I started to read the page and you lost me in the second paragraph. Preparation, procedures etc. Is this work or a game? Really guys? This is a game and should be fun. Reading complex rules is no fun. If you do this event and get lots of rewards in it for the player, then you exclude those who don't have the time or the will to plough through a big manual. Why is this so complicated? Can you not make this simpler? I have seen a lot of games, where the game provider tries to keep the really active guys not getting bored. But if you lose the many for-fun-players, your community will shrink. Start with a simple event first and let people learn along the way. Make a stage 2 and 3 and add comlicated things there. Not from the beginning. If the inventor of a mobile phone had provided a 20 page manual, nobody would have used it.  
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  • Just take over the buildings and gain points by occupying..... the ones with the most points win?   Sending in reinforcements as needed or retreating?   i am thinking it is like the event in LOA2?   You are in a separate map and just gain points by occupying castles?
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    2019-10-26 04:43  Reply
  • Couldn't agree more Frank, my brain is frazzled by these rules!
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    2019-12-14 00:12  Reply
  • Funny how some gets easily bored  when they have to read more than two paragraphs..Hey guys!  ever tried a roleplaying game?  Rulesbooks are easily 250 pages :p
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    2020-2-26 20:58  Reply
  • it is simple in some aspects. but when you are an alliance that DOESN'T have T-4 & you get matched up with one that DOES have T-4, how the he   ll is that fair ?
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    2020-4-10 11:40  Reply

 frank.neumann Last edit in 2019-10-25 20:46:17

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edwardakshel
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Post time 2019-10-25 20:00:49 | Show all posts
i would like to try it out
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 edwardakshel Last edit in 2019-10-25 20:00:49

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wthompson1438
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Post time 2019-10-25 21:38:50 | Show all posts
I just want to farm and build up my troops and my castle, do this if you want, I won't participate.
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 wthompson1438 Last edit in 2019-10-25 21:38:50

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sandy.fulltech
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Post time 2019-10-25 20:37:19 | Show all posts
very good ,like this game
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 sandy.fulltech Last edit in 2019-10-25 20:37:19

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abzeqrnavrndxr...
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Post time 2019-10-25 19:56:12 | Show all posts
What I fail to read is: is the number of troops - that a rally initiator (3M) can send, fixed for everyone? OR does the Bannerman Hall level determine what army size can be sent?
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  • handoftheking 

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    the 3M is for defending a building afte a successful attack. when attacking a building or a player, you still can only send the troops with the size determined by your Bannerman Hall.
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    2019-10-28 12:12  Reply

 abzeqrnavrndxr... Last edit in 2019-10-25 19:56:12

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baronstromgard...
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Post time 2019-10-25 19:37:25 | Show all posts
If your castle is attacked on the event map I understand you won't lose troops, but will you lose resources if you are over your storehouse capacity?
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  • That's a good question, I'd like to know the answer too
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    2019-10-25 20:51  Reply
  • Your main castle is not affected during the event and you are truced for a duration. Also, as it is in the guide, even defeading the enemy you can't get any resources.
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    2019-10-25 21:12  Reply
  • Resources don't matter is sounds like to me and why do you need them?   The troops get healed automatically and is not like your hospital at all?  There is no picking the amount or paying for them to heal?  Is this correct?
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    2019-10-26 04:46  Reply
  • handoftheking 

    Super moderator

    you won't lose any resources
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    2019-10-28 10:50  Reply
  • handoftheking 

    Super moderator

    Reply justathought : Healing will cost some time, but won't need resources
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    2019-10-28 10:51  Reply

 baronstromgard... Last edit in 2019-10-25 19:37:25

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datascroll
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Post time 2019-11-2 02:57:41 | Show all posts
"Alliance members have to move to the battlefield map and be randomly assigned to either the Lannisters or the Targaryens." This means that alliance will not be fighting alliance. The Lannisters and Targaryens will be fighting each other. You may well be fighting against your own alliance members which were 'randomly assigned' to those you fight against. One would have to move the entire alliance to the battlefield map instead of moving the 'members' individually. Even then, one could be fighting against an alliance from one's own kingdom instead of fighting an alliance from another kingdom.

Random assignment just doesn't work at all and has no place in these rules at all.
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 datascroll Last edit in 2019-11-2 02:57:41

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Hà Linh Đặng...
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Post time 2019-10-25 19:32:09 | Show all posts
Nice,
Tuyen Quang K74
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 Hà Linh Đặng... Last edit in 2019-10-25 19:32:09

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win992
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Post time 2019-10-25 19:45:13 | Show all posts
K81, 0TERRY0

Nice~
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 win992 Last edit in 2019-10-25 19:45:13

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stormyptcbr
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Post time 2019-10-25 19:45:17 | Show all posts
hey "Requirement: Top 50 alliances on an unprotected server"
only top 50 will play???
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 stormyptcbr Last edit in 2019-10-25 19:45:17

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