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game mechanics

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asturica512
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Post time 2020-1-12 11:48:37 | Show all posts |Read mode
game mechanics Reply:5| View:437
hello:


i have some doubts about the mechanics of the game, the combat ones, big part of the superiority of the king´s clan in k102 is related to the amount of cash they spent but i think they did more in research than in number of troops, i had already problems defending a casttle, i know numbers count and research, buffs, armor, talents, skins, dragons the problem comes when you do a defence or an attack in group.

how all of that is counted?

if i have a group of 10 guys and a group of 8 enemies with similar amount of troops and we loose how all of the research and that is counted ?,
its all added and then divided for the number of players in each side?

its only the buffs, talents and so on of the guy who makes the ralliy or defence?

if there is a guide with this info.... ill appreciate the address.


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 asturica512 Last edit in 2020-1-12 11:48:37

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ynnaddera-9746
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Post time 2020-1-12 18:40:53 | Show all posts
research, talents, gear etc etc are used by the rally leader
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 ynnaddera-9746 Last edit in 2020-1-12 18:40:53

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babyphd
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Post time 2020-1-12 23:37:41 | Show all posts
Correct answer from ynnaddera-9746 ;)
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 babyphd Last edit in 2020-1-12 23:37:41

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asturica51
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Post time 2020-1-13 01:28:05 | Show all posts
sry but poor answers

i also have the same problem with the mechanics of the game.

i think we have another problem a sound alert, one for spies one for attacks
by now we only see and that works only if we are hearing something but looking the screen of the game

some kind of config alert something we can change if we are going to see a tv series or so just in case we are attacked
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 asturica51 Last edit in 2020-1-13 01:28:05

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mysticque
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Post time 2020-1-13 04:09:44 | Show all posts
Edited by mysticque@gmail.com at 2020-1-13 04:11

Regardless if you have 30/30 participants in a rally(A) vs 1 player(B) who happened to have a maxed-out research vs your mediocre research, talents, equipment, buffs, and so on you still have a chance of failing the attack if the overall dmg of (A) doesn't equate nor can't break through the defenses of player (B).

I do think that the wall durability in this game is rather too weak and gets broken easily considering that the defensive army should have an advantage. They definitely miscalculated the defenses. Maybe they didn't consider the distance from where the enemy is being scouted before the attack can hit the city. A lot of games like Evony have perfected this mechanic but this game can definitely still improve from lack of experience and knowledge.
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 mysticque Last edit in 2020-1-13 04:09:44

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dravennn
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Post time 2020-1-13 04:31:43 | Show all posts
Hello asturica51, a sound effect when being attacked would be nice for sure, we will submit a suggestion about this on your behalf. Cheers!
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 dravennn Last edit in 2020-1-13 04:31:43

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