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Server balancing system

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paykomanvll
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Post time 2020-3-28 05:18:01 | Show all posts |Read mode
Server balancing system Reply:5| View:421
Edited by paykomanvll at 2020-3-28 21:31

LordPaykoman, K23

Hello,

this game has some tactical options and a big PVP-part but on the most server it can't be used/played then the balancing is extrem s.t.u.p.i.t.
On the most server the Castle-Siege is useless, many big citys but less Alliances that can claim it so over month the alliances claim the same citys (useless, no pvp, no fun).
A solution was an Server balancing system who you do not need evry week start a new server (this is a problem too, then to many server and to less alliances).

I think a good way is to group the servers and then you can create new servers to a group if it needed.

MP = Max points on a player
MA = Max points of alliance

Server Classes
  • Bootcamps [MP 100m, MA 1.5B] Servers 1-10
  • Class C (Veteran) [MP 250m, MA 4B] add Servers if a Server has 15 Alliances reached
  • Class B (Elite) [MP 500m, MA 12B] add Servers if a Server has 12 Alliances reached
  • Class A (Royal) [open end] add Servers if a Server has 10 Alliances reached

If max-points reached by alliance or a player:
  • enable for the full alliance the jump to the next class
  • on MP reached freeze all timers on this player by the last second (can grow anymore).

Simple rules:
  • Can't jump in lower class
  • buy server-teleport-scrolls to move server in same class
  • if a player reach the max points, allow the full alliance to jump to next class, so player groups will not destroyed and alliance has the choice to jump now or wait a littlebit.

Other advantages:
  • Balanced matchmaking for KVK, AC and other events then all alliances are grouped by a pre ordering ;)

On the patch day, get the Alliance leader a option to choos a server on a class by the points of the Alliance.
Then all can place the castle on the map.
OR
You create a pre-setup, before the final patch will come (disable server AND Ally moving for this phase).
Step 1: Create the first Server on each class, Alliance leaders select a server, if a server reached whose Alliance-limit (10, 12, 15) create next server (so do you fill server step by step)
Step 2: The alliance leader select a region on the server and all member must place the castle on it (Duration one week).
Now you have all players placed on the new system you can patch it finally, and start the game with the new server-system.
All citys are unclaimed and can captured on next CS and the players can play without he has a breake or waiting time, then all was defined by the pre-setup so after the patch all player can start to play without to wait of anything.
--
You have balanced servers with many alliances and the game will live now.

Survey:
If you are not sure the player like this idea, create a survey and ask them, im sure 75% and more vote for yes !

Technically:
I think this system can very easy be included.
1) copy your current "server"-table on the database (only structure), name it "servers_temp", add the col "grp" (contains the server class), and duplicate your old table of "server_player" (the list which player is on a server).
2) create the first server on each class, start the pre-setup that will be saved in the temp tables
3) on finally patch you replace the old tables by the temp tables and lets go...
4) only a littlebit code must be update for useing the kingdom-scroll (only servers on same class or heigher). And for the finally patch you must finish the script for freez and allow the alliances to jump heigher class.

All the systems can work now like they always did it, then nothing of old structures has changed, now you can update step by step the ingame features.
Filter for Kingdome-map
Update matchmaking-systems
And many other stuff can come in later updates but for first work it and the game has a better balancing.

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 paykomanvll Last edit in 2020-3-28 05:18:01

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lady eldritch
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Post time 2020-3-28 06:14:02 | Show all posts
I 100% agree with this idea, our current kingdom is not there yet but there certainly needs to be some balance added to the game. The difference between new players and players who;ve been playing a year, or have A LOT of money is so uneven that it's not fun game play for anyone.
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  • correct
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    2020-3-28 14:01  Reply
  • But for me the biggest problem is the self created rules by the player's that has started with this very unbalanced game so that player was forced to create own rules and most kingdomes transformed to Sim City or Farm Ville but this gameplay has nothing to do with this game and it make me very sad, then this game make much fun when its balanced.

    On my server the last two weeks was a new gaming experience for me, we have 4-5 big allys and all on same range and last 2 weeks we have played without rules, so we have many PVP, with and without rallys and that was very great...

    Now 2 big cash alliances are joined, and all alliances leave now this server, so this server are dead and the fun is over.
    !!!! This must be stopped !!!!
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    2020-3-28 14:27  Reply

 lady eldritch Last edit in 2020-3-28 06:14:02

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babyphd
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Post time 2020-3-28 18:38:23 | Show all posts
Dear paykomanvll,

Thank for sharing your idea again. They're always in details, valuable, and knowledgable. I like them. Seem like you even understand the game more than me.
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 babyphd Last edit in 2020-3-28 18:38:23

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paykomanvll
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 Author| Post time 2020-5-2 02:32:07 | Show all posts
@babyphd do you have sayed do you ask the dev for feedback what he think to this idea. Now 4 weeks later, what say the devs???
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 paykomanvll Last edit in 2020-5-2 02:32:07

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g.schoemaker
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Post time 2020-5-5 15:59:32 | Show all posts
A good update would be a level protection plan. Or a special ingrained protection at a time when someone who has 1000M Br or more can still have huge losses and not walk over those players without any damage. This is to be the following; K1 has been given a new group that as an alliance in terms of power like all other allicances together on the server. The individual players are already many times larger that the biggest so far. This is the end of the fun for many. Now you could say that these kinds of big paying players and these kinds of alliances should come standard on a separate server. So that they can face equal players. Or you can build a protection formula. Example 1.
Level 0 to level 17 cannot be attacked by larger than level 17.
Level 17 to Level 30 cannot be attacked by levels greater than 60.
Level 30 to level 60 cannot be attacked by levels greater than 120
Level 60 to level 120 cannot be attacked by levels greater than 240
Level 120 to level 240 cannot be attacked by levels greater than 480
Level 240 to level 480 cannot be attacked by levels greater than 960
480 to 960 cannot be attacked by 1920 (above should actually go to a separate server) This prevents everyone from standing under a bubble and re-participating in their kingdom to conquer castles. Now there is no play to the castles because these are not to be got ...
Second option is a staffel. If you are attacked as a castle with someone who is in BR 100 higher than that player loses 1 percent of his army and gets the attacked merrits.
So 100 is 1%, 200 is 2%, 300 is 3%, etc. So when you as an attacker 10 times the size then you lose standard of your soldiers and castle wall of 10% … So an walkover is not be wanted anymore
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 g.schoemaker Last edit in 2020-5-5 15:59:32

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thunderfury
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Post time 2020-5-5 16:36:16 | Show all posts
Hi schoemaker,
Excellent suggestion. I'll forward this along.
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 thunderfury Last edit in 2020-5-5 16:36:16

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