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Bug: Gathering time locks at a hard limit

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nztm0503
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Post time 2020-4-6 06:11:22 | Show all posts |Read mode
Bug: Gathering time locks at a hard limit Reply:3| View:488
Edited by nztm0503@gobobox.com.au at 2020-4-6 14:43

Quite often: Gathering time locks at a hard limit
-  i.e. as you increase troops you'll send, the gathering time advances to a point, then stops advancing
-  The amount you can gather continues to increase
-  However, you will end up only gathering what you could have in that time (not the amount indicated)
-  The problem in intermittent, at a guess, happening 1 in 10 gatherings
-  The problem seems to be connected to specfic resource locations (see 2 in work arounds)


You can work around the problem, by either:
1)  Setting up and starting gathering of a different type
    e.g. If the bug happened at a Mine: Exit that setup >> Send gathering to a Quarry >> Return to sending gathering to the Mine
2)  Just select an alaternate resource location of the same type


I am on server K:133
My IGN is: Spinner II

PS: I would have opened a ticket in your bug tracker, except for bug: Unable to submit a support trouble ticket



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 nztm0503 Last edit in 2020-4-6 06:11:22

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pastdark
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Post time 2020-4-6 11:19:43 | Show all posts
Dear nztm0503,

I believe this has been reported about troops continuing to gather after the limit but only gathering what was originally capped. Thanks for the tip for a work around
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 pastdark Last edit in 2020-4-6 11:19:43

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nztm0503
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 Author| Post time 2020-4-6 18:17:43 | Show all posts
Confused.  Are you saying the issue is by design, and there's just something I'm not understanding?
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 nztm0503 Last edit in 2020-4-6 18:17:43

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Post time 2020-4-6 19:36:33 | Show all posts
Dear nztm0503,

I believe the increased amount means how much you can gather with that much of troops. However, every node has a limit to gather.
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 babyphd Last edit in 2020-4-6 19:36:33

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