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Army effectiveness

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abz7c-va8wofrs...
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Post time 2020-7-26 19:17:22 | Show all posts |Read mode
Army effectiveness Reply:1| View:819
Edited by abz7c-va8wofrsdv@facebook.com at 2020-7-26 19:41

At first pay attention to
http://community.gtarcade.com/thread/1349738-1-1.html
http://community.gtarcade.com/thread/1349740-1-1.html

The purpose of the experiment : to evaluate the effectiveness of the troops with attacking formation "Cavalry - ..." against the castle

Conditions and restrictions :

The composition of the armies
All units is T3
ATK : front line = 10k support line = 5k
DEF : all types of troops 10k
When scaling x20: ATK 300k; DEF 800k - low level PvP situation
When scaling x40: ATK 600k; DEF 1600k - middle level PvP sutuation
The size of the attacking army is 37.5% of the army in the castle

Battle stats (include common army buffs)

The attaker advantage is about 1.6 - 2.2 (it is normal situation when attacking castle)

Other conditions
No walls in castle
No traps in castle
No dragons
No commanders
So only army vs army effectiveness is considered.

RESULTS :

Losses table sorted by the type of defense formation in the castle

Losses table sorted by the type of support line of attaker

Average losses by the type of support line of attaker

  
  
ATK
DEF
  
PIK
  
12.030
14.290
  
INF
  
11.870
10.960
  
BOW
  
12.730
10.980


Conclusion :

It seems that in most situations, pikemen as an support line behind the cavalry seem to be the most attractive? Hmm...
Also interested to test the mono cavalry formation.

And!!!

I am currently working on the "Battle Observer" tool that will allow grab data from screenshots and analyze in detail the entire course of the battle.

So stay tuned ^^
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 abz7c-va8wofrs... Last edit in 2020-7-26 19:17:22

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starface
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Post time 2020-8-1 13:13:58 | Show all posts
Hi there!

Nice findings you have there! Thanks for your contribution to the community.

Cheers!
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 starface Last edit in 2020-8-1 13:13:58

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