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[GUIDE] UPDATED Fighter Skills

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resquinox
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Post time 2014-6-18 01:45:13 | Show all posts |Read mode
[GUIDE] UPDATED Fighter Skills Reply:24| View:9662

        Hi guys, this is just a simple guide and breakdown on fighter skills and a layout of some of the useful combinations of skills that I think are good for fighters.

        UPDATED:

        Adjusted skill rotations that involved Sly Slash after finding out it only lasted two turns instead of the whole match.

        Special Thanks to nmckillen@gmail.com for pointing that out to me in a forum post!
Added a new skill build for burst Fighters.
        Fighter Skills
        ;;;;; Fissure Slam - Deals massive single target damage. It is the first skill that fighters learn and is very useful until later levels. Although Fissure Slam scales very well with skill level, it has no effects or special conditions so it is not that highly valued.

        ;;; Sly Slash [color- Moderately high base damage. This skill is more for utility rather than damage because it permanently buffs your Fighter with increased agility for the whole duration of the fight. (I used to think that it lasted the whole turn because the skill description for Sly Slash does not mention anything about only lasting 2 turns. Also because I use Nether Turtle as my beast, I almost always have Agility buff on so I guess I never noticed) Special Thanks to nmckillen@gmail.com for pointing that out to me in a forum post! Sly Slash\'s Agility buff only lasts for two turns rather than the whole match. Sly Slash is a great skill to start your combo with because of how important agility is to the Fighter class.

        ;;; Beast Cut- This is an essential skill that all Fighters should use once they unlock it. Beast Cut costs 8% of your current health points to use, but it is well worth that cost. The reason why is because Beast Cut increases the Fighter\'s attack power greatly for two turns making this skill amazing to use,especially if used to enhance the damage of already powerful skills. Beast Cut also restores 30 energy when used, which makes this skill a necessity because it allows the Fighter to utilize an additional skill before having to resort to auto attacks.

        ;;;; Swordplay - One of your primary damage skills. Swordplay deals INSANE damage but only if you have higher agility than your opponent. I have compared the damage before, and even if your agility is not that much higher than your opponents, Swordplay will still deal more damage than Fissure Slam. Combo this skill with Sly Slash and Beast Cut; before using Swordplay in order to deal maximum damage.

        ;;;; Wild Break - I personally do not value this skill at all, as you can see from how low level it is. I know some people say that it is a good skill to use because it decreases your opponents agility which allows Swordplay to deal even more damage against them. This sounds good in theory but truth be told it is a useless skill and a waste of a skill slot. The reason why is because since there are only 4 slots for skills, chances are if you use Wild Break it will be one of the first couple skills that you use. Usually your opponent hides behind their heroes in their party setup so that means its agility debuff will be applied to a hero which is useless because they already have low agility. Usually the hero that gets hit by Wild Break will die after 2 skills which means that the agility debuff will be wasted since the target did not even last long enough for Swordplay to be used. The ideal target for Wild Break is the enemy character, not their heroes. Even if you were able to apply it to their heroes, the decrease in their agility does not increase the damage of Swordplay enough to replace a better skill in your rotation with Wild Break.

        ;;;; [colorBlood Burst- Without a doubt, the best skill for Fighters at the moment. Blood Burst deals INSANE damage to a single target the lower their health is. This skill as the potential to one shot everything around 50% hp, even tanky characters and heroes.


        I will not cover the other skills as they have either not been released yet, or require a higher star level than what I currently have.
        If you scroll down this forum post in the comments I have listed the unreleased skills if you were curious as to what they will do.


        Skill Combinations
        What I recommend for Early Level Fighters
       
        1. Start off with Sly Slash to increase your agility. Allows for greater damage from Swordplay later on and because the agility buff only lasts for two turns, you will need to use Swordplay as the 2nd or 3rd skill or else Sly Slash will be wasted.
        2. Use Beast Cut right afterwards. It restores 30 energy which covers the cost of using Sly Slash and also buffs up your attack power leading up to your last two powerful skills. Because the attack power buff of Beast Cut only lasts 2 turns, I would recommend having it as your 2nd skill in the combo right before your strong attacks.
        3. The first three skills should guarentee that you kill at least one hero by now (unless you are fighting someone much stronger than you), Sly Slash->Beast Cut->Swordplay is a great lethal combination of skills focused on buffing the power of Swordplay.
        4.Fissure Slam + attack power buff from Beast Cut = massive damage! By now one of your enemies heroes should be dead.


        What I recommend for Level 50-70 Fighters
        1. Start off with Sly Slash for the agility buff.
        2. Follow up with Beast Cut for energy regeneration and also to buff the damage of your last two hard hitting skills.
        3. After buffing your agility with Sly Slash and your attack power with Beast Cut you are now ready to use the most powerful form of Swordplay which will hopefully kill off one of your enemies by then.
        3. Blood Burst. You are probably wondering why use Blood Burst as the 4th skill? Now and days I almost always see the enemy team running at least one tank hero with Arcane Spore(Revive) This hero ability allows the hero to revive from the dead with a set percentage of HP which can prove very troublesome since it forces you to spend another turn dealing with a hero you already killed. With Blood Burst as your last skill, it is a guaranteed finisher for against any hero who just revived using Arcane Spore. Even if Blood Burst is used on someone with full HP, for example let\'s say that Sly Slash->Beast Cut->Swordplay killed off the first enemy and you are now about to open on the next target with Blood Burst.  Blood Burst will still do as much damage, if not more than Fissure Slam.



        Other Builds That I Have Seen.
                I can see how people think this is a good build. Buff agility with;Sly Slash , debuff enemy agility with;Wild Break , then use Swordplay skill that deals damage based off of difference in agility. Problem is, that usually the target you are using this on is an enemy hero that already has almost 0 agility so Wild Break is basically useless on them. Also, having Blood Burst as the last skill might be problematic if by the time you get around to using Blood Burst, your first target is dead and Blood Burst is used on the next target who has 100% hp. So you wouldn\'t get the full value out of Blood Burst. Also, without Beast Cut you will have no way to regenerate your energy quickly, this makes you have to rely on auto attacks after Blood Burst which can be bad for you unless you got so much agility you are double/triple hitting everytime XD. I would not recommend this build.

       
        Another variation of the agility build. This build relies too heavily on one skill: Swordplay. A lot of people seem to think that it is a good idea to use all of these skills together because they all involve agility, but they are wrong. This combination of skills focuses mainly on setting up your Swordplay to deal the most damage it can, but that means that the only true damage your character will do is every 4th turn since the first 3 turns will be spent on modifying yours or your opponent\'s agility values while doing lackluster damage. Not to mention that chances are, you will not have enough energy to do a complete 2nd cycle of all of these skills making this build completely useless especially if the fight lasts longer than a full cycle (4 skill uses).


        Using Fissure Slam After Obtaining Blood Burst         ;; Fissure Slam is a great move UNTIL you get Blood Burst. After that, I recommend NEVER using Fissure Slam again. It has no utility and is just pure damage at a staggering 40 energy cost. The damage you get out of this skill is not comparable to other skills like Sly Slash or Beast Cut, which although they deal less damage, have added benefits which makes their value much greater than Fissure Slam.

        After being told that Sly Slash only lasted for 2 turns rather than full the duration of the fight, I have started to reconsider using Fissure Slam in my build.

        *NEW* BURST BUILD(GOOD FOR HIGH AGI/CRIT)
       
        This is the build I personally am using right now. After finding out that Sly Slash only lasted 2 turns, I decided to remove it completely from my skill rotation. The reason why is because I compared the numbers and realized that  a 1000 or so increase to agility does not really increase Swordplay\'s damage by enough to make up for Sly Slash\'s weak damage.
        I call this build the burst build because it focuses on just killing a target(even if it is a tank) as fast as you can. Number\'s advantage in this game is important, usually the first person to lose a member of their party is the person to lose the entire match. Fighters do not have any sustain so they cannot last in long fights especially against Knights and Magi who can AoE multiple times in a row.
        This build is suited for those with high agility and critical chance.
        1. Start off with Swordplay[color right from the start. As I have said before, Swordplay[color deals massive damage, even if the gap between agility is small. The reason Swordplay[color is first is because your first target is usually the tank enemy hero who usually has very low agility since the majority of people do not build passive agility on their tank heroes. Therefore, Swordplay[color will deal massive damage to the enemy tank starting off the match in your favor. Also, starting with Swordplay gives you 3 rage afterwards which is enough to guarentee that your beast attacks. Sly Slash is a bad opener because it only grants 2 rage and that is not enough to trigger your beast attack. You would then have to rely and hope that one of your heroes uses their skills in order to get a beast attack from the first turn if you use Sly Slash.

        2. Follow up with Beast Cut. Beast Cut comes before Swordplay because you want to have Beast Cut buff the damage of Fissure Slam and Blood Burst. Swordplay is already a powerful skill, especially aganist an enemy hero with near zero agility so there is no need to invest so many resources into relying on just Swordplay. Beast Cut also restores almost all of the cost of using Swordplay which is good in order to continue using skills.

        3.Fissure Slam. At first I thought this skill was useless after getting Blood Burst, but to tell you the truth it has the highest base damage. Fissure Slam as the 3rd skill is also VERY IMPORTANT BECAUSE OF ITS HIGH COST. That\'s right, its high cost is a good thing. The reason why is because if the battle were to last past a full rotation (Swordplay->Beast Cut->Fissure Slam->Blood Burst) then by the time you get finish using Beast Cut FOR THE 2ND TIME, you will not have enough energy to use a 2nd Fissure Slam. THIS IS IMPORTANT BECAUSE IF YOU HAVE HIGH AGILITY LIKE I RECOMMEND FOR THIS BUILD THEN YOU WILL LIKELY DO A DOUBLE/TRIPLE HIT AUTO ATTACK FOR MORE DAMAGE THAN ANY OF YOUR SKILLS. IF YOU HAVE HIGH CRIT AS WELL YOU WILL CRIT THE DOUBLE/ TRIPLE HIT FOR MASSIVE DAMAGE. IF YOU CRIT DURING A DOUBLE/TRIPLE HIT, ALL OF THE ATTACKS CRIT.

        4.Blood Burst. Even if used on a 100% HP target it will do at least the same amount of damage as Fissure Slam if both skills are the same skill level.
        This skill is the finisher, it will kill basically anything even if its a tank. There\'s nothing else to say about Blood Burst , I think this photo pretty explains all there is to know about Blood Burst.



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 resquinox Last edit in 2014-6-18 01:45:13

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البحر مندى...
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Post time 2014-6-19 21:40:28 | Show all posts

[GUIDE] Fighter Skills

I will not cover the other skills as they have either not been released yet, or require a higher star level than what I currently have.
        ;
;
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 البحر مندى... Last edit in 2014-6-19 21:40:28

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 Author| Post time 2014-6-19 22:52:05 | Show all posts

[GUIDE] Fighter Skills


Reply 1# البحر مندى

        Yeah, there are three skills that are not in the game right now. You can tell which ones for your class by looking at the Star Level required. For these skills the Star Level required is always an ODD number.

        Here are the three skills for fighters, for some reason I can\'t edit the original post past 15 minutes after posting so I will just list them here.
        __________________________________________________________________________
       











        __________________________________________________________________________
       
       








        __________________________________________________________________________
       










        __________________________________________________________________________
        I also forgot to include Magic Pain Seal skill. So I\'ll add some info about that here.

        ; Pain Seal- Greatly increases the PATK and MATK of your whole party for 4 turns, costs 15 energy. I have never seen any Fighter use this skill in their rotation before and I have never used this skill before so I don\'t really know how effective this skill is. I feel like you would not get the full value of out this skill until after all 4 turns which makes this skill less appealing because usually the victor of every fight is the person who gets the first kill. So it would be better to prioritize burst attacks rather than waste a skill slot on a sustained utility buff.

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 resquinox Last edit in 2014-6-19 22:52:05

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chronocommande...
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Post time 2014-6-19 22:56:25 | Show all posts

[GUIDE] Fighter Skills

        Ambition, you can edit the post: right click edit: open in new tab

        Chronocommander

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 chronocommande... Last edit in 2014-6-19 22:56:25

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killen†
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Post time 2014-6-20 10:30:38 | Show all posts

[GUIDE] Fighter Skills

Sly slash only lasts for 2 turns (There is an icon on your char that says AGI when you first use it, if you pay attention after 2 turns it goes away.; Meaning your not getting the most out of your swordplay.; Check it out.; It made me have to change my game plan a bit cause I ran with what you did.
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 killen† Last edit in 2014-6-20 10:30:38

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Post time 2014-7-13 22:08:57 | Show all posts

[GUIDE] UPDATED Fighter Skills

I think Blazing blood burst skill will have huge problem with Spiritus\'s incredible healing power.. spiritus can tank and also insanely heal which almost full max hp.. so where can blazing burst can get advantage on lower health
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 razah52 Last edit in 2014-7-13 22:08:57

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Post time 2014-7-16 04:02:49 | Show all posts

[GUIDE] UPDATED Fighter Skills

On your recommendation for 50-70 I switch Blood Burst and Swordplay. I saw it on another suggestion post once and I have been using it since and it works better for me.;
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 epicdeathstar3... Last edit in 2014-7-16 04:02:49

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Post time 2014-7-16 07:40:22 | Show all posts

[GUIDE] UPDATED Fighter Skills

          ;;;; On your recommendation for 50-70 I switch Blood Burst and Swordplay. I saw it on another suggestion post once and I have been using it since and it works better for me.; ;;; epicdeathstar33 posted on 2014-07-15 15:02:49;;;;

        I think Ambition was sure of it that the nether tortoise skill (which increases agility) buff only lasted 1 round. Because of that boost he set it on the 3rd slot and not on the 4th. Also you will most likely kill the hero on the 2nd turn as a higher leveled fighter with enough Patk.;
        So blood burst on the 3rd turn wouldn\'t get additional damage. Also, heroes have lower agility then main characters ->; heroes get hit more then other main characters.
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 chronocommande... Last edit in 2014-7-16 07:40:22

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Post time 2014-7-17 09:36:40 | Show all posts

[GUIDE] UPDATED Fighter Skills

          ;;;; Reply 1# البحر مندى
                        I also forgot to include Magic Pain Seal skill. So I\'ll add some info about that here.       
       
                        ; Pain Seal- Greatly increases the PATK and MATK of your whole party for 4 turns, costs 15 energy. I have never seen any Fighter use this skill in their rotation before and I have never used this skill before so I don\'t really know how effective this skill is. I feel like you would not get the full value of out this skill until after all 4 turns which makes this skill less appealing because usually the victor of every fight is the person who gets the first kill. So it would be better to prioritize burst attacks rather than waste a skill slot on a sustained utility buff.       
       
;;; resquinox posted on 2014-06-19 09:52:05;;;;


        I have use this in the past as the first slot;and it wasn\'t overly effective for you or your party, whether you\'ve gone more defensive or offensive in your party build. I\'ve had better luck with an attack.;
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 knightmare_s37 Last edit in 2014-7-17 09:36:40

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Post time 2014-7-20 19:52:35 | Show all posts

[GUIDE] UPDATED Fighter Skills

what level does Blood Burst become availabe?; I just made it to 50 on my fighter and don\'t have it as an option.;
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 stumpygrimlen Last edit in 2014-7-20 19:52:35

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