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Suggestion about 1 hit heroe

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#yoloswag
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Post time 2016-10-4 15:19:04 | Show all posts |Read mode
Suggestion about 1 hit heroe Reply:18| View:1473
Okay, i've read somewhere, that the game is suppose to be "strategy gameplay" (despite an obvious pay to win :p). But forgetting about the little parentesis, i've notice big issue in "strategy" in this game. Most of people are thinking about a good composition, a good combinaison to do with differents heroes to get better syngergy possible, most of us, rise all heroes at same rate. Sadly, someone people find out that, put everything on one single heroes will allow them to crush almost anyone else easilly, now the game isn't about who did the best composition, it's only about who got the best moira or pam.... There is 0 strat in that, only a run to the best stats mythic hero.
That's why i suggest to counter balance such a weak behaviour, and limit the difference between team heroes. For exemple, someone with 20M of BR and a 13M moira mean the 4 other heroes have an average BR of 2.25M BR. That's an other 10M BR difference. So maybe you should just create a limit between heroes that say between the weaker, and the stronger hero BR, you can't have more than, let's say 2M, 3M top, to be fair with every one.
With such a limit in heroes BR difference, the balance can be restore, especially in conquest where for exemple in europe, "Cobbi" ruin everyone with only his moira on, even higher BR, just because his moira is better than anyone else (almost). Actually Conquest are not strat battle, or even a battle, it's the game with who got the best mythic upgrades win, the rest have just eyes to cry. Since like 1 week, i'm doing 4 games per day (win or lost), just because of 1 or 2 players that totally counter balance the gameplay, the team that win, is the team with that player.

NB: Dear dev, don't worry about these players, that put too much ressources in 1 hero, almost all of them paid, so they will pay again if they need to take back the difference this will be benefit for you! (and no, i'm not trying to influence, what are you talking about? :p)

I know many player like me that decide to upgrade all heroes, and try to do the "strategy game" will agree with me, and these that did the 1 boosted heroes will say "no don't do this", but i think you have more to loose from majority that want fair game, instead from a handfull of VIP that will pay anyway if you do such a change!

Have a nice day
(And remember, to save a tree, eat a beaver)
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 #yoloswag Last edit in 2016-10-4 15:19:04

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spamm1
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Post time 2016-10-5 02:31:10 | Show all posts
Edited by spamm1@msn.com at 2016-10-5 16:32

Exploitation of poor game design is not strategic, it is the developers responsibilty to pre-empt areas of weakness in the games mechanics and develop ideas to address that. One prime example was their 180 degree turn on DODGE after they realised every stat in a build was rendered ineffective simply because of one stat (dodge) resulting in a far superior build losing. If I'm wrong, and I criticized this long before they addressed it, why have they they now made HIT easier to build than dodge?
A similar issue is at hand now with players jumping at the 200K+ build to exploit the rather silly figure of Pandora's oh so laughable 200K dodge limitation with the even more laughable label of 'ULTIMATE'.
These game weaknesses exist because the development team are a combination of lazy, short sighted and incompetent, hence the repetitive mistakes made on an almost daily basis.
Items and hero's with descriptions should adhere to those descriptions and only negatively impact when those descriptions are not contradicted. I'm convinced many of the bugs within this game, in particular the battle engine, exist because too many paradoxical situations arise and it's seems clear to me the developers have not heard of the 'irresistible force vs immovable object paradox', of which there are plenty of examples within this game.
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 spamm1 Last edit in 2016-10-5 02:31:10

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xovian
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Post time 2016-10-4 21:58:58 | Show all posts
Edited by xovian at 2016-10-4 22:16

I already made a suggestion due to this issue. Whether the devs do something about it or not is unknown.

The way upgrades work (Bless Stone) with their percentage increases, the balance is to also have percentage increases of stats when all team members  are of the same "Upgrade" (level and augment would be irrelevant).

Like "Upgrade" this should scale to offset the one hero teams. Odds are the first upgrade wouldn't even happen till aug 7 (probably a 10% increase each level  for 7 and above), this type of increase would offset those one shot hero teams as a single Upgrade is only about 6%, given that this is currently enough to tip the scales, even leveled teams could be slightly above this to prevent this type of abuse with mechanics. It is a team game not a one man army game with fodder pawns.

Again whether the Dev's make this type of change is completely up to them, but it really comes down to how they feel the spirit of the game is currently. Is it a strategy game  based on team composition, gear and placement or is it simply an army of one that kills everything. We'll see what they decide over the next few months.
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 xovian Last edit in 2016-10-4 21:58:58

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tahn1000
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Post time 2016-10-4 17:16:16 | Show all posts
there is no reason why you couldn't do exactly like them  if you wanted to, so why penalise others for your lack of imagination or because they aren't following the same strategy as you? as you say, it's a game where strategy comes into play.
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  • Because, like i said earlier, these that do 1 over strong heroes are full vip player ;) as long you penalise player that don't care pay in this game, i don't see why they would care to pay a little more to get everything at the level
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    2016-10-5 02:38  Reply

 tahn1000 Last edit in 2016-10-4 17:16:16

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zoroxes
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Post time 2016-10-4 18:37:24 | Show all posts
Everyone is now choosing either Moira or Pamela, and focus on the chosen hero to make her a superhero. The rest of the squad often includes Liz, Theresa to increase ATK, DMG; some players use Fortuna or Athena, while Rei can be deployed for his shield and stun. With Pixie, I expect Healers will be dropped out soon.

Not 0 strategy but limited.
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  • yeah i personaly have 1 op hero, and athena for shield and extra dmg, flora and liz for rage heal deff
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    2016-10-6 07:59  Reply
  • if they have Lucas, Lucas still the best choice after moira getting augment 11-14
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    2016-10-10 14:15  Reply

 zoroxes Last edit in 2016-10-4 18:37:24

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cuong nguyen_8...
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Post time 2016-10-4 21:57:09 | Show all posts
im vip 8 and i build lucas and i beat all the fuk vip 10+ playing moira / pamela/ rei so yes, this is pretty much strategy game.
.
.
.
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Unless u r the noob like the owner of this topic.
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 cuong nguyen_8... Last edit in 2016-10-4 21:57:09

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robzoon
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Post time 2016-10-4 22:32:14 | Show all posts
Would not these 1 shot builds stop working later in the game when things dont get killed by 1 attack.
This is a mmorpg after all so it is supposed to be played for long.
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  • I'm building a balance and sturdy squad. Before level 70, I often got the title Godlike. But after 3 months, I rarely won a battle in x-server against players with focus build, even players with lower BR.
    I will keep my squad until they reach 14  in Augment. If the results don't get better, I will switch to focus build.
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    2016-10-4 22:45  Reply

 robzoon Last edit in 2016-10-4 22:32:14

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dolphin
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Post time 2016-10-5 00:57:14 | Show all posts
it not one hit hero u dumb players, it how u invest it lol stupid LOL
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  • so the better suggestion is grow a pair of balls and learn to play LOL
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    2016-10-5 00:57  Reply
  • Then your balls, as you say, must be the size of BB's.
    It takes no skill ,no thought, no nothing to take the easiest and simplest method with the least effort to try and obtainh rewards.

    The very definition of balance comes into question when the least risk/effort has the best rewards.
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    2016-10-5 01:54  Reply
  • When has MMORPG ever about balance u silly foolish players? LOL grow a pair of balls for real! MMORPG is to make money!... therefore learn to play lol
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    2016-10-5 02:52  Reply
  • so define the nature of MMORPG and a game before stating the define of balance LOL and u come to understand!!!! grow a pair of balls
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    2016-10-5 02:52  Reply

 dolphin Last edit in 2016-10-5 00:57:14

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kronus
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Post time 2016-10-5 07:05:59 | Show all posts
so basically this is ''I'm getting owned, please penalize the players using X strategy devs''
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  • "The players using X strategy" are the majority. I guess only a few come up with focus build by themselves, the rest are their followers. Mainstream, isn't it?
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    2016-10-5 07:36  Reply
  • Mainstream? Yep.
    Nothing new though, been that way since release.
    Just people found better characters to focus then Huxley.
    Huxley just doesn't scale as well at higher levels, so the usefulness tapers off.
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    2016-10-5 11:53  Reply

 kronus Last edit in 2016-10-5 07:05:59

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rawrrawr
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Post time 2016-10-5 15:10:18 | Show all posts
Focus build is an alternate strategy.  You cannot ask devs to penalize players that use this strategy, even if you don't like it.

The game is customizable in many aspects so players can do as they wish.  If you choose to stay balanced and get owned by a focus build team, then it's your fault.  


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 rawrrawr Last edit in 2016-10-5 15:10:18

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