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Plunder bosses

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abxuuyvx_p7rpb...
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Post time 2016-11-15 00:46:03 | Show all posts |Read mode
Plunder bosses Reply:3| View:2089
I seriously think they should rework how plunder bosses are as currently it is rather luck based and nothing else.
Anyone can just sit in a corner and dive in at the last minute for the final hit to get the kill and the drops.
My suggestion is that
1) either make the boss hp with numbers so we can actually see what we are hitting and not just plain luck to see who gets the last hit.
2) make damage to plunder bosses the same as normal stage bosses and not capped at 100.
3) best would be both of the above.

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 abxuuyvx_p7rpb... Last edit in 2016-11-15 00:46:03

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ryan smith
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Post time 2016-11-15 04:36:33 | Show all posts
Oh I simply disagree my guild controls the plunder 500 we kill everybody while collecting chests. And have everybody kill smaller monsters than split up in 3 groups to attack bosses. While this is happening top 3 or 5 people will attack and kill people who troll in. Granted my guild has literally top 20 people in the server.
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 ryan smith Last edit in 2016-11-15 04:36:33

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ryan smith
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Post time 2016-11-15 08:37:02 | Show all posts
Na then they lose out onow guild dungeon and talks on how we get better and stuff. + that's just beating a dead horse at this point lol
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 ryan smith Last edit in 2016-11-15 08:37:02

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joemoukarzel
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Post time 2016-11-19 03:37:16 | Show all posts
In my opinion, you should definitely increase number of plunders per day. Most of my guildees have different time zone than that of US. Most of them would be sleeping during plunder! Is it possible to have a 3rd plunder at a different time?
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 joemoukarzel Last edit in 2016-11-19 03:37:16

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