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Bug: Light Envoy Dmg misleading

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kardis
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Post time 2014-9-13 12:58:05 | Show all posts |Read mode
Bug: Light Envoy Dmg misleading Reply:20| View:1616

        Bad topic start.;
        Example. Mobs of monster I know do not do a significant amount of damage now do excessive damage based on quick log of battle.
        Specific example: a fight in 65 TD, where the monsters haven\'t hit for more than 0 90% of the time, or less than 5k in damage in about a month while working towards 75.
        The damage shown is always the same (per 5 fights per day), I realize what the error is, and I\'m hoping that GTArcade can find a way to fix it.
        The damage quoted for example is always 1,163,019. for 5 fights. i get this same report while doing other fights that are rather weak as well.
        I realize this is my new 0 dmg for the day, and it relates back to the hp buff on Light Envoy.

        My hope! is that the \'damage taken\' is not based off of the end of fight removal (thus including LE\'s hp buff), but what my hp is just after angel buff, and what it is, after LE\'s buff is removed.
        (GOOD)Starting HP compared to;removing LE\'s buff if it is present from the equation, then doing;CurrentHP-StartHP = damage.

        (BAD Current version? seems to be this ) CurrentHP(withoutLEsince it is removed on last equation) - HPhighest(starthp+LEbuff) = damage
        (i hope that makes sense to someone elses brain haha)
        The reason I ask this, is because during Xserver matches, weak players (extremely weak ones) think they do 1.1million. yet i don\'t take any damage. and if I happen to end the same fight vs. a higher level person (who lasted longer) the LE buff might not be active on the ending turn, resulting in a 0-300k damage or something of that variation... If its not going to be changed, please make that announcement via mail or something like that, I don\'t want to respond to accusations of hacking cause 10 fights of 1 million damage taken result in 0 hp removed (granted, i would hope mr 400k br realizes he had no chance vs. my 1.9mil, common sense don\'t not always prevail)

        anyone else noticing this?
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 kardis Last edit in 2014-9-13 12:58:05

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 Author| Post time 2014-9-13 13:05:05 | Show all posts

Bug: Light Envoy Dmg misleading

        This doesn\'t actually effect my total hp, or next battle starting hp. i\'m good, its just the \'damage report\' at the end of fights that is misleading. I can\'t tell how much damage is being taken.
        Because the question is, was LE\'s buff active? if it was, i can remove 1.1mil and judge what was taken.;
        IF it wasn\'t active, then i actually did take 1.1mil....
        There is no real way to know if it was active at the time the fight ended in a quick log fight during xserver (where watching long fights is tantamount to throwing a match purposefully)

        For others I\'m sure its even more confusing fighting me and seeing no change.;
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 kardis Last edit in 2014-9-13 13:05:05

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ei
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Post time 2014-9-13 13:14:54 | Show all posts

Bug: Light Envoy Dmg misleading


Reply 1# kardis
        Dude are you serious?

        With LE, the number has two Negative signs in front of ur hp doing TD...means it is adding by the end of the battle (because you don\'t get hurt so the buff stays till the end of battle). It disappears once you\'re out of battle.

        Check again and then report back...IT IS TWO NEGATIVES MAKING IT POSITIVE.
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 ei Last edit in 2014-9-13 13:14:54

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 Author| Post time 2014-9-13 13:46:00 | Show all posts

Bug: Light Envoy Dmg misleading


        It still counts as misleading, even when its the double negative. It shouldn\'t be factored
        Its not \'until the end of battle\' it is a turn duration. Possibly on, possibly not. (though most likely on considering the rage additions from dragon totem early on unless you have two rage addition heros)

        Even if i know where I stand, that does not mean that everyone pays as much attention as you, or myself. Getting harrassed by someone over is enough to think about it myself, and realize, it shouldnt be double negatives make a positive. It should just be 0, or a positive(which doesn\'t show anywhere but team tourney.... shame, lil ones should get to know they healed me muwhahaha). and the 0 or positive should be based upon the original starting hp, just like in team tourney.
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 kardis Last edit in 2014-9-13 13:46:00

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Post time 2014-9-13 13:56:02 | Show all posts

Bug: Light Envoy Dmg misleading


Hello could you please explain briefly what exactly is the problem?
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 jokeisonyou Last edit in 2014-9-13 13:56:02

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 Author| Post time 2014-9-13 14:09:40 | Show all posts

Bug: Light Envoy Dmg misleading


Reply 4# jokeisonyou
Just in case you think because the fight changed, doesn\'t matter If necessary i\'ll repeat a similar thing tomorrow where i dont have to use diamonds for an addtional run in TD to get the same fight with/without Light Envoy in party.
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 kardis Last edit in 2014-9-13 14:09:40

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 Author| Post time 2014-9-13 14:14:12 | Show all posts

Bug: Light Envoy Dmg misleading


        Specifically using a fight in which 0 dmg would be incurred and where LE\'s buff would be active. While ei explains this away with double negatives, it either should be a 0 (as i have not suddenly increased my max) because the equation considers it at all. It simply should not include LE\'s buff.;
        SPeaking of the end of battle equations though particularly in Xserver (though this picture is taken elsewhere it still applies there). The damage returns at the end of each battle of Team tourney individual matches, where positives can be shown, should become the standard in xserver / Twilight Clash matches for accuracy and an overall benefit to the game. Lower Br characters should know they healed me, not see a 0, or a double negative. I should know what actual healing occured, or damage occured rather than have to look for a second negative sign after a fight to see if it was - 1.1mil. or - - 1.1mil. or.. happen to end up on a team with someone who THOUGHT they were doing 1.1mil and seeing no damage done to my person. then attempting to explain LE\'s peculiarities to them while fighting a xserver match.
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 kardis Last edit in 2014-9-13 14:14:12

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Post time 2014-9-13 14:49:33 | Show all posts

Bug: Light Envoy Dmg misleading

Double negative means you are regaining HP, thought its well known already since the era of hecate. It rarely is 0 which would mean that you are at perfect HP no scratch at all.
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 ghost_911 Last edit in 2014-9-13 14:49:33

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Post time 2014-9-13 15:41:27 | Show all posts

Bug: Light Envoy Dmg misleading

Reply 3# kardis
        The issue is u clearly had no idea where u stand until i pointed out it is double negative. U were going on and on about why u lose hp.;

        And btw i said the buff stayed till end of battle because u clearly didnt lose the buff half way during the battle or the nber wouldnt look like that. Dont try to spin this ard and make u seem smarter than u are.;

        Just accept the fact that u made a mistake. Double negative means ur healing or LE buff not clearing at the end of battle.;

        I dont believe a 2 mil BR casher who has LE has never noticed double negative in battle before
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 ei Last edit in 2014-9-13 15:41:27

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Post time 2014-9-13 16:51:35 | Show all posts

Bug: Light Envoy Dmg misleading

issue about ppl accusing him of hacking ... cuz they see the - dmg taken and they thing they did dmg on him while actually the dmg shown at end ; is from the expiration of the light envoy buff. And hard headed ppl that accuse; whatever they fancy ofc
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 ssone Last edit in 2014-9-13 16:51:35

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