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New hero skills

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ballizord
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Joined 2014-7-20
Last Visited 2015-10-28
Post time 2014-9-16 10:49:23 | Show all posts |Read mode
New hero skills Reply:1| View:197
            I personally feel as this game has become a game of clones. most people here all use the same 3 heros. and the same 3 attack skills, which isn\'t their fault but just making the best out of the choices given. so to help vary this i have come up with some new potential hero skills. some would be super easy to do since the base algorithms are already in the game just need to change some variables. others will have to be written from scratch but i think worth it in the long run.
                                                                                                        NEW ATTACK SKILLS

            ARMOR BREAK: 30% chance to activate each turn, deals 16 damage to the target(ignores defense), deals bonus damage based on the casters Mdef, grants 1 rage

            BULLS EYE: 20% chance to activate each turn, deals 20 damage to the target, deals bonus damage based on caster\'s hit(bonus damage ignores defense)grants 1 rage

            OVERKILL: 15% chance to activate each turn, deals 42 damage to the target, deals bonus damage based on caster\'s crit, grants 2 rage

            FIRST STRIKE: activates every 1st turn, deals 18 damage to the target, deals bonus damage based on caster\'s agl(bonus damage ignores def) grants 2 rage
       

            PARRY: 40% chance to activate (can only activate after dodge is performed), deals 14 damage to the target, deals bonus damage based on caster\'s dodge(bonus damage     ignores def) grants 1 rage
       

            COUNTER: 40% chance to activate (can only activate after hp is damaged), deals 14 damage to the target, deals bonus damage based on caster\'s end(bonus damage     ignores def) grants 1 rage
       

            REIGN: 10% chance to activate each turn, deals 10 damage to all enemies/absorbs 15 energy(a % of damage dealt is converted to recover party hp), bonus damage     dealt and hp absorbed is based on how much higher caster\'s BR is.(bonus damage ignores def) grants 2 rage.

       

            DETHRONE: 10% chance to activate each turn, deals 10 damage to all enemies/ absorbs 15 energy(a % of damage dealt is converted to recover party hp), bonus     damage dealt and hp absorbed is based on how much lower caster\'s BR is.(bonus damage ignores def) grants 2 rage.

       

            FATES FAVOR: random chance to activate each turn. roll 3 dice perform 3 attacks(damage results directly reflects dice roll and caster Patk/Matk) if all 3 numbers rolled     are the same deals damage to entire party. grants 1,2 or 3 rage depending on matching numbers.

       

                                                                                                          NEW PASSIVE SKILLS
                                                                                                 10% chance to activate each turn

            DEMONS AURA: increases Patk/Matk bye 40 for 4 turns
       

            HUNTERS AURA: increases hit/crit bye 40 for 4 turns

       

            THIEVES AURA: increases dodge/agl bye 40 for 4 turns

       

            JUGGERNAUTS AURA: increases Pdef/Mdef bye 40 for 4 turns

       

        Hope you like the ideas, leave a comment and spread the messages to keep bringing more and better content
            thanks for your replies.

       

          

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 ballizord Last edit in 2014-9-16 10:49:23

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