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New hero skills

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ballizord
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Joined 2014-7-20
Last Visited 2015-10-28
Post time 2014-9-17 07:40:27 | Show all posts |Read mode
New hero skills Reply:1| View:302
        I personally feel as this game has become a gameof clones. most people here all use the same 3 heros. and the same 3 attackskills, which isn\'t their fault but just making the best out of the choicesgiven. so to help vary this i have come up with some new potential hero skills.some would be super easy to do since the base algorithms are already in thegame just need to change some variables. others will have to be written fromscratch but i think worth it in the long run.
                                                                                                       NEW ATTACK SKILLS
         
            ARMORBREAK: 30% chance to activate each turn, deals 16 damage to the target(ignoresdefense), deals bonus damage based on the casters Mdef, grants 1 rage
            
            BULLSEYE: 20% chance to activate each turn, deals 20 damage to the target, dealsbonus damage based on caster\'s hit(bonus damage ignores defense)grants 1 rage
         
           OVERK1LL: 15% chance to activate each turn, deals 42 damage to the target,deals bonus damage based on caster\'s crit, grants 2 rage
         
            FIRSTSTRIKE: activates every 1st turn, deals 18 damage to the target, deals bonusdamage based on caster\'s agl(bonus damage ignores def) grants 2 rage
         
            PARRY:40% chance to activate (can only activate after dodge is performed), deals 14damage to the target, deals bonus damage based on caster\'s dodge(bonus     damage     ignores def) grants 1 rage
            
            COUNTER: 40% chance toactivate (can only activate after hp is damaged), deals 14 damage to thetarget, deals bonus damage based on caster\'s end(bonus damage     ignores def)grants 1 rage
            
            REIGN: 10% chance toactivate each turn, deals 10 damage to all enemies/absorbs 15 energy(a % ofdamage dealt is converted to recover party hp), bonus damage     dealt and hpabsorbed is based on how much higher caster\'s BR is.(bonus damage ignores def)grants 2 rage.
         
           DETHRONE: 10% chance to activate each turn, deals 10 damage to allenemies/ absorbs 15 energy(a % of damage dealt is converted to recover partyhp), bonus     damage dealt and hp absorbed is based on how much lower caster\'s BRis.(bonus damage ignores def) grants 2 rage.
            
            FATES FAVOR: random chanceto activate each turn. roll 3 dice perform 3 attacks(damage results directlyreflects dice roll and caster Patk/Matk) if all 3 numbers rolled     are the samedeals damage to entire party. grants 1,2 or 3 rage depending on matchingnumbers.
         
                                                                                                                              NEW PASSIVE SKILLS
                                                                                                10% chance to activate each turn
            DEMONSAURA: increases party Patk/Matk by 40 for 4 turns
         
            HUNTERSAURA: increases party hit/crit by 40 for 4 turns
         
            THIEVESAURA: increases party dodge/agl by 40 for 4 turns
         
           JUGGERNAUTS AURA: increases party Pdef/Mdef by 40 for 4 turns
            
            TERRAFIRMA: restores party hp by 60 energy by 5
         
        Hope you like the ideas, leave a comment andspread the messages to keep bringing more and better content
            thanksfor your replies.
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 ballizord Last edit in 2014-9-17 07:40:27

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