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Relic's and Rune's don't give Dodge

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kommi0nu
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Post time 2017-4-21 02:40:46 | Show all posts |Read mode
Relic's and Rune's don't give Dodge Reply:6| View:490
Edited by kommi0nu@hot.ee at 2017-4-21 02:47

in Relic's I have 2 x R8 HP-Dodge, R9 Dodge and Hourglass should give +15% Dodge
but it doesn't matter if I have the relic's (with runes) on or remove them, My Moira's dodge does not change.
also tried it with other characters - still nothing.

I'll add few screenshots:



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 kommi0nu Last edit in 2017-4-21 02:40:46

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kommi0nu
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 Author| Post time 2017-4-21 05:21:06 | Show all posts
I think the dodge issue started about a week or 2 ago.. before that (even tho My Moira had ~15-20% less BR) She dodged about 20-30% attacks in Guild Dungeon chapter 24, now she dodges maybe 5% of attacks.
Moira used to last about 10 rounds in chapter 24, now I last ~3-4

oh.. and the Hourglass random stat "restore 200 rage per turn" doesn't appear to be working either.
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 kommi0nu Last edit in 2017-4-21 05:21:06

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zyx
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Post time 2017-4-21 06:38:03 | Show all posts
Orange percentage buffs never show up in basic stats. They are added at the beginning of the battle since the game launched (and yes, that works).
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 zyx Last edit in 2017-4-21 06:38:03

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madhu - jm
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Post time 2017-4-21 07:19:13 | Show all posts
Hi,

Can you give me your in-game name and the server name, and I will forward your request to the dev team.

Madhu - Junior Moderator
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 madhu - jm Last edit in 2017-4-21 07:19:13

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hangman76
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Post time 2017-4-21 23:25:24 | Show all posts
well, i would prefer to see at basic the true stat-counts of dodge, hit & crit like i get there the information how much life or attack my char have now at this moment. then i can better calculate on "battle start buffs" like mount.

why is dodge & hit & crit hidden there ? .. is there a specified reason and statement ?
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  • It is not hidden. You can see the basic stats of them in the hero menu, same for ATK etc.
    You wont see percentage buffs ATK etc., too. Thats the same mechanic for all stats.
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    2017-4-21 23:27  Reply
  • that must be completly wrong for sure !
    if i remove a atk-rune (only) lv.9 my attack falls down for exact 223642
    -> rune gives 4540 atk   500% for relic R5

    => 223642 - (4540 x 5   4540) = 196402

    where do that 196k atk come if its not the 9% of the rune ?!
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    2017-4-22 02:27  Reply
  • sorry.. R5 are only 380%  => so the difference is bigger than my calculation ;)

    same you got at life and def .. the basic stats you see of this three are the real stats within %buffs. you can check life for example too if you fight anywhere and move mouse over this char. you will see his life and its the same amount like you see at basics (if you got no other life-battlestart-buff activ)
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    2017-4-22 02:34  Reply
  • Rune give 4540 base attack which is then affected by ALL of your  % modifiers, i.e. equipment set bonus, refine mastery, etc.
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    2017-4-22 06:22  Reply
  • am134 ... great idea from you and correct answer   ... but pls read again the first answer from zyx !

    the argument was all % modifiers will not be calculated at the basics and only added at beginn of the fight.
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    2017-4-22 07:13  Reply
  • ATK-HIT got 4540 fixed ATK value, not a percentage as a dodge rune.
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    2017-4-22 21:29  Reply
  • Reply zyx@defg.com : and what does this matter ?

    1) atk only rune wasnt talking about atk/hit rune ;)
    2) you said i dont see atk percentage buffs too
    3) if i remove the rune and no % will be calculated the amount cant fall ~200k
    4) life at fight (mouse over avater) = same like basics amount

    all thats speaking against the "You wont see percentage buffs ATK etc" from you ;)

    btw. lp / atk / def / agi is shown at chars overwiev (mouse over char at hero) and its the correct amount like you will have at fight too. all % buffs are calculated and added. try by using a agi-rune the amount will move and got only %agi too !

    crit / hit / dodge isnt calculated correct and the % buffs are adding at the beginning of a fight.

    why two different systems ?
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    2017-4-22 22:01  Reply
  • 'cause of the new system equipment awaken you can try everything easiest way ever. add crystals complete but do not awaken the equip. then go to any hero and notice the amount of lp / atk / def of it. now awaken your equip. all you will get now is only %buffs like 15% atk from T1.

    go again to same char and check the amount of this three stats.. all are raised a lot !
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    2017-4-22 22:08  Reply
  • well the math is not straight up here anyway some add to basic stats  other add to%  stats  and others again are added in battle  so kinda hard to know which does what
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    2017-4-23 21:44  Reply

 hangman76 Last edit in 2017-4-21 23:25:24

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 Author| Post time 2017-4-22 01:27:37 | Show all posts
ok, so I don't see the Dodge from Relic's and Runes... but how-come My dodge was about 10 times better 2 weeks ago than now... I have increased My dodge in that time at least 30%
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  • just wanted to add..
    Current Dodge system is ridiculous.. My moira's build is Dodge oriented (Relic's, Runes, Runestones, inscribe, skills and also Rage regenerate for dodged attacks)
    So-far whatever I test - Challenger's road, Guild Dungeon, Abyss, other players... it's like I don't have any dodge at all... You just as well could remove the "Dodge" attribute from the game. Actually, it seems it already is removed (compared to what it was in the past)
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    2017-4-22 05:20  Reply
  • just did Dark Abyss - recomended BR 63M, I have little over 80 (40 of it in Moira) I have  95% dodge from the bonus stats...
    in 4 rounds Moira dodged 2 attacks
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    2017-4-22 05:26  Reply
  • you got a "low" dodge basic stat. i have >13k dodge there adding %buffs and dodge/imunity at guild dungeon ~80% of all attacks. same at other pve areas. dodge is working  

    dont look at the recommend br at dark abyss 'cause its not correct.
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    2017-4-22 08:15  Reply
  • Why is it not working for Me.. current dodge is ~8300 Plus ~65% bonus. with immunity from skill and extra Block from hourglass, She should dodge/block at least half attacks (compared to You'r 80%) in Guild Dungeon
    in reality, maybe 5%

    I mentioned the Dark Abyss rec. BR just because I tried it with lower level. It's understandable higher levels have better Hit rate, but in stages I cleared ages ago  the mob's are weak, but still always hit.. despite the relatively high Dodge rate.
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    2017-4-22 19:09  Reply
  • Reply kommi0nu@hot.ee : the mobs at dark abyss (second region) got a high dodge and hit rate all over there. maybe they changed the rate there a bit and you see it now ;)

    at guild dungeon lev24 youre not really correct. you got with your 65% bonus only a dodge stat of ~13k whats the same amount is like me without any bonus of runes / relic / mount. only a possible thinking .... if the boss there got a hit amount of 24k he will almost always hit you. against my stat 13k plus 81% bonus plus 16% mount bonus 2 rounds plus 3,96% x 5 rounds making a dogde amount of around ~29k dodge first round ... ~32k dodge second round ... ~27k third round ... ~29k fourth round

    so my dodge is all times higher than the hit rate of the mobs there. of course they almost hit never than ;)
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    2017-4-22 20:25  Reply

 kommi0nu Last edit in 2017-4-22 01:27:37

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roximus
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Post time 2017-4-22 05:50:06 | Show all posts
The % is not added like in the above screenshots, but it shows up here. This is the detailed stats section that pops up when you click your hero portrait twice in the squad window. But yes, it should add to your total, not just show up here.
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 roximus Last edit in 2017-4-22 05:50:06

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