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Suggestion: Guild Territorial Conquest map

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smoothnex
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Post time 2017-5-11 02:23:10 | Show all posts |Read mode
Suggestion: Guild Territorial Conquest map Reply:4| View:430
Edited by smoothnex at 2017-5-11 02:25

Hello dear Players,

So i actually have this other idea:
A Map with lets say 100x100 Hexagons.
The top Ten guild's get a place on the outest side, only one Hexagon for everyone. However from then on, the Guilds have to capture the other fields, on every neutral field is a guild dungeon that has to be done by atleast 5 guild members in a group.
Every contested field that belongs to an enemy however is a PvP fight of 5v5 between the both participants. The more you contest, the higher is the teritorial Base gain.
For each spot your guild gains a bonus that's split between all guild members.

The goal is to hold as many spots as possible, to ultimatively win 991 of 1000 Hexagons, and hold the entire map under control.

Greetings,  Smoothnex
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 smoothnex Last edit in 2017-5-11 02:23:10

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lexshad289
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Post time 2017-5-11 21:41:50 | Show all posts
That's a great idea! I will send it to the development team, thanks for playing!!
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 lexshad289 Last edit in 2017-5-11 21:41:50

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valki
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Post time 2017-5-11 03:29:47 | Show all posts
I like this one a lot! It would make guild system and pvp really interesting and would bring a more strategic direction to the game
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 valki Last edit in 2017-5-11 03:29:47

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bodhi zazen
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Post time 2017-5-11 03:29:07 | Show all posts
I like the idea but as it is now unless they balance the BR a little better one player would dominate the whole map as single high BR players can take out entire guilds.
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 bodhi zazen Last edit in 2017-5-11 03:29:07

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smoothnex
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 Author| Post time 2017-5-11 04:47:24 | Show all posts
Thanks for the feedback guys!
I agree on the balancing aspect, but this is a thing that has to be considered when creating a mode like this and there is a lot of spacd for balancing options in my opinion

Greetings Smoothnex
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 smoothnex Last edit in 2017-5-11 04:47:24

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