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Suggestion: Remove then odd number of flips in Tarot

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Joined 2014-8-23
Last Visited 2015-10-28
Post time 2014-11-21 14:40:41 | Show all posts |Read mode
Suggestion: Remove then odd number of flips in T Reply:1| View:408
        The titled suggestion and a few more...

        1) Change the number of flips to an even number. This has been suggested to death, but it is worth reiterating how asinine it is to end a tarot game on an odd number.

        2) Stop the Tarot Card clock for players that close the tarot game in progess in order to use a tarot card if the tarot card flip count is at 1 (or 0 if you guys actually make the change that so many people have requested). I personally don\'t use tarot cards, but plenty of players do, and they should be able to use them in order to pass a level if they want. Players should not have to anticipate using a tarot card in advance, before playing a level. Also, by allowing a clock stoppage at last flip or when the flip count is at 0, you prevent players from wanting to exploit clock stoppage;at any time (there;would be a very easy exploit... if you have no life, and, in this game, let\'s face it...);

        3) Give players enough flips so that lucky flips are not required to complete a level. Players should be able have enough flips that if the player does not make a mistake (without a lucky guess), the player should be able to complete every board. In this case, the number of lucky matches you make would then result in the same number of mistakes you are able to make.

        So, the number of flips a player should have on level one would be 10 (it takes a minimum of 6 lucky flips to a maximum of 10 flips total to complete the first board without making any mistakes). The number of flips a player should have on level two would be 12 (a minimum of 8 lucky flips and a maximum of 12 flips without a lucky guess). The number of flips a player should have on level three would be 16 (a minimum of 10 lucky flips and a maximum of 16 flips without a lucky guess--when the number of cards divided by two in a level equals an odd number, two extra flips would be needed; for example, there are 10 cards on level 3, and 5 flips are needed to uncover each kind of card once, so there is no guarantee that the 6th flip, which must be made with the 5th flip, will match, and therefore only when six of the ten cards have been flipped would it then be possible to complete the board without making a mistake if the player has not had a lucky flip once before in levels one, two, or three). And so on.

 janebananas Last edit in 2014-11-21 14:40:41


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