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A Change to the World Bosses to make AOE classes more relevant

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brock johnson_...
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Post time 2014-11-26 03:09:50 | Show all posts |Read mode
A Change to the World Bosses to make AOE classes Reply:11| View:1277
We all see and hear the complaints about how fighters dominate the World Bosses, Special Arena, and usually Team Battles. What would it take to add a new style of World Boss that has a three character approach to it just like a normal battle? Two up front and one in the rear, but all with the massive hit points and such so the server would have to work through all three in the time allotted? This would bring your AOE classes to the forefront and give them a chance to showcase their abilities. World Bosses could spawn at random being single or multiple targets. Just a thought. What does everyone think?
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 brock johnson_... Last edit in 2014-11-26 03:09:50

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judgement
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Post time 2014-11-26 04:23:36 | Show all posts

A Change to the World Bosses to make AOE classes more relevant

        to be honest, who ever made this game already though that most people would pay tons of money to have a selective phew heroes. max of 10, a player such as example a knight can have full damage hero [such as Apollo and a ragged storm or what ever] the boss only hits for 403 damage; on a main character. this means all 2hero and main player goes dps. mages and even fighter can do this.

        at the same time they though that we would all have a set of dps and defensivebuild [ that would be hermes or sigurd ect ect].

        of course I heard where this game was originate that the gold they earn per currency is much higher than the western side, so they probably have those hero set up that im talking about while we don\'t... in this time of period many people build like a fighter even knights other know how to build their own character.

        I haven\'t seen any tape but I would love to see; a magi and a knight go full dps hero to check their dps. sadly im not going to go through the trouble to do it,

        These are my opinion and there are some mix facts in there as well. anyway good luck on the re-balance of things
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 judgement Last edit in 2014-11-26 04:23:36

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 Author| Post time 2014-11-26 22:08:47 | Show all posts

A Change to the World Bosses to make AOE classes more relevant

I\'m sure a single target DPS version of a magi or knight may be available, but their skill set is nowhere near as stackable as the fighter. They wouldn\'t ever be able to do that kind of DPS. At least that\'s my view on it by just looking at the basic make up of their skills. I think a new World Boss that occupies three spaces, just like your party does, would allow them to become a more critical role. Then just have it randomly decide which kind we face. Single or multiple target.
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 brock johnson_... Last edit in 2014-11-26 22:08:47

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bankbaron
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Post time 2014-11-26 22:24:13 | Show all posts

A Change to the World Bosses to make AOE classes more relevant

i agree with this subject... why not this game have multiple boss like our party to make it seem fair to AOE class user, so they can add more damage like other class...
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 bankbaron Last edit in 2014-11-26 22:24:13

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 Author| Post time 2014-11-28 09:05:00 | Show all posts

A Change to the World Bosses to make AOE classes more relevant

It just seems that everyone talks about a need to nerf the fighter class. I see the Battle Shrine\'s top 10 has a pretty good variety of all classes. This tells me the fighter isn\'t completely OP like everyone is whining about. It\'s just better against a single target than the other classes. So making a multiple spaced boss would give the AOE classes more damage and make them feel more relevant as they would then surpass the fighters in that battle.
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 brock johnson_... Last edit in 2014-11-28 09:05:00

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Post time 2014-11-28 11:20:04 | Show all posts

A Change to the World Bosses to make AOE classes more relevant


          ;;;; It just seems that everyone talks about a need to nerf the fighter class. I see the Battle Shrine\'s top 10 has a pretty good variety of all classes. This tells me the fighter isn\'t completely OP like everyone is whining about. It\'s just better against a single target than the other classes. So making a multiple spaced boss would give the AOE classes more damage and make them feel more relevant as they would then surpass the fighters in that battle. ;;; brock johnson_9198 posted on 2014-11-27 20:05:00;;;;

        Do you even know what compiles the boss damage to be fop first?; arcane spore and dps hero ^,^ when retribution is hit. your main character wont rez, your hero will rez however and keep on fighting, the damage of boss to hero is 400-600damage, meaning they will get another 4 turn before another retribution at them. if you build hero dps; you will win,

        battleshrine vs hero I sacrifice my battleshrine status for other benefit such as s.a/worldboss/in csa boss. the results is 2 dps hero on my side with arcanespore. what did this do for me?

        well I dealt today 124mill damage while second place did 54mill

        here is an OLD PICTURE:



       

        I dealt at those time about 3mil to the boss I now deal 5.5mill to the boss.

        This game has a lot of stragety but mostly since thing is always wide open and you cant hide anything its a more like copy paste stragety

        I made a build for dps only I sacrifice battleshrine, and other things to retain a worldboss/secretarena/csaboss and other factor boss that may be come in the future [including the team dungeon boss]

        in team dungeon I can kill the first boss alone, the second boss get down to 24% because when I kill the first boss ; on the second try it doesnt count as a try cause I didn\'t die, so the second boss goes down to 24%, the next day come my friend kill the wolf and I tomorrow ill kill the 3rd boss leaving me with the cyclop.

        wanna see how many people for this?

       

        please note that we already killed the boss, we did one on sunday, its now Thursday and we going to try to kill it again, meaning for the cost of 20k alliance fund we might be able to kill it twice, giving me of course the core shadow crux 2x=10x= my offering ring while everyone else gets what they want and on the next sunday they will get the crux withough me bidding.

        Doing aoe on bosses wont do you much you have to trust me on this why?. cause you calling thing for; AOE that hero can do, have you seen Apollo? have you seen the power of ice wrath? that wont do much unless you stack up those kind of hero for AOE, as soon as they implement the new; AOE SYSTEM BOSS everyone with Apollo and aoe hero will own this. why? cause those hero have ARCANE SPORE rezzing[note every hero can have arcane spore its just demonization] and giving another chance to do more damage to the boss via aoe...

        here is a small example of what AOE stacker can do..

        http://youtu.be/uHG-ZcwXyd4?list=UUuOD83s-yXoB0v9h-1YWDvw

        the link above is me fighting a vip 7 incredible build hero [he changed it to more tanking hermes/ares dps/and him tanking so he doesnt lose to this new combination tactic I put for myself.

        ice wrath[icegod] deals about 230k on my hero for bosses, I seen ice GOD deal 450k damage before on me [and I have high magical defense] as well I seen Apollo hit me for close to that much.....what does that mean? well those higher vip member or stronger member in other server [note my server is dead in the recommendation when I join said kinda new server had 607people in the beginning ad than died to only a phew people ony one vip 7 two vip 5 and 4 vip 4 the rest are vip 3 and 2 and not that many so there isn\'t  any competition for vip 7 except me [because the vip 5 messed up on their money and their hero Athena/hermes ect look like chet, and ageomon? something like that.. itsthat weak]  but for other server those vip 5-10 may have those kind of hero and this will mean they still going to own cause 450k on me its maybe on boss 500k+ weeeeeee!!!!!!!!
        here is two link when I started the build one weaker one stronger [the link I show with ice god is when I got both dps hero to the point of 1000 int. and a good totem set

        http://youtu.be/b8WFbbZZZtA?list=UUuOD83s-yXoB0v9h-1YWDvw;;
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 judgement Last edit in 2014-11-28 11:20:04

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Post time 2014-11-28 11:23:50 | Show all posts

A Change to the World Bosses to make AOE classes more relevant




       


        http://youtu.be/b8WFbbZZZtA?list=UUuOD83s-yXoB0v9h-1YWDvw   <--starting the build
        http://youtu.be/HgOZZ4w7478?list=UUuOD83s-yXoB0v9h-1YWDvw  <-- progressing with the build..

        Now to point out the conclusion: as soon as you they put the a new system of aoe, Apollo and mr ice god will be the one doing the most damage, not your main character wether is a knight of magis, you cannot beat a hero you can never beat a hero, hero suppost to be stronger than you in this game [logic in every mmo = main being stronger than hero , lol, not in this game]

        Stragety conclusion: This game people don\'t understand it fully , other than the pay to win and copy cat, or stalking tactic to find out what to do when your no good and you have to copy what ever else the smart person is testing and its working, this game is all about mixture tactic.

        what does mixture tactic is? well look at the pay to win option you get Apollo you win you get ares, Athena,hermes you win, you get good hero you win, so what should a REAL pay to win do?

        APOLLO/HERMES/MAIN=battleshrine/csa
        APOLLO/ATHENA/MAIN=BOSS/CSA[FOR BOSS KILLING]/TEAMDUNGEON/S.A

        here the problem. one ITS TOO LONGG TO LEVEL ALL THOSE HERO EVEN for a pay to win. but this game is ACTUALLY BUILD LIKE THAT. for you to have a variety of hero as your disposal, many game in MMOhistory has it, warcraft = palidan build= rettributoin/holy  or retribution/tank or holy/tank.  other games that may have stragety such as battleforge [closed game] has a build for each scenario with flame/nature/ or ice/darkness. ect ect. this game has the same tactic basic as those game,   Apollo/hermes/main   and  Apollo/Athena/main  [none pay to win= ragged/sigurd/main  or ragged /[put your dps hero you want either blood or anything else]/main...

        this is what most people wont understand, they have a simple mind set up and cant mix their stragety. the only thing in the end that aoe will do is for me to use double ice god on boss, and if my hero dies , arcane spore and either hit more or another chance of a ice god.. This will lead to the end of [HERO ARE TO STRONG] kind of thread where people will ask for hero to be nerf for their aoe cause now fighter are using dps hero [LIKE I HAVE for  a while] and are still topping it


        Do you see my point? I never wanted to fully explain this cause as you see above it take this long to explain it detail. but since I love typing and since I already heard this enough, I think its time for me to illustrated an example...

        lastly.. AOE SYSTEM,   this is the part where you going to be surprise since im a fighter...[ I      WANT    THE      AOE    SYSTEM].  are you surprised? you shouldn\'t , if you saw my build I will be even MORE stronger than before, I seen magis do quite a good damage with 3 aoe, but hero with aoe does quite more XD, once retribution is done its all about the hero damage XD and since I choose to go double hero dps im still going to rule it XD...

        so +1 to this
        and
        +1 to my example  XD

        I hope you enjoy reading this  TL;DR style of post of mine, its very well known lol
       

        ps. happy thanks giving ^,^
        pss. took two post to post all this ugh had to re edit some stuff rofl


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 judgement Last edit in 2014-11-28 11:23:50

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 Author| Post time 2014-11-29 07:24:05 | Show all posts

A Change to the World Bosses to make AOE classes more relevant

I do agree with giving the heros arcane spore. I already do this. I was just saying that if you want to give the AOE dealers the same damage numbers as a fighter they need multiple targets. Right now there is no way an AOE dealer will deal the 29 mill I do to a world boss as a fighter. Even with Arcane Spore. I believe they need something different to make them more viable in the larger bosses. As for the Battle Shrine I think they are fine. Other players have 3 targets to nuke. The top levels of the Battle Shrine are all different classes once each starts lvling past say 50 and getting their skills up.
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 brock johnson_... Last edit in 2014-11-29 07:24:05

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Post time 2014-11-29 15:45:48 | Show all posts

A Change to the World Bosses to make AOE classes more relevant

          ;;;; I do agree with giving the heros arcane spore. I already do this. I was just saying that if you want to give the AOE dealers the same damage numbers as a fighter they need multiple targets. Right now there is no way an AOE dealer will deal the 29 mill I do to a world boss as a fighter. Even with Arcane Spore. I believe they need something different to make them more viable in the larger bosses. As for the Battle Shrine I think they are fine. Other players have 3 targets to nuke. The top levels of the Battle Shrine are all different classes once each starts lvling past say 50 and getting their skills up. ;;; brock johnson_9198 posted on 2014-11-28 18:24:05;;;;

        well I gave all my example and in detail and very constructive for ya ^,^ you will have to wait and see what the dev do, might take a while; cause they are doing so many things, would love a answer from them tho of what they think but they don\'t interact with player the mods does ^,^
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 judgement Last edit in 2014-11-29 15:45:48

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Post time 2014-11-29 18:18:45 | Show all posts

A Change to the World Bosses to make AOE classes more relevant

Well For me I disagree because There\'s a chance that a Player could invite such a Stronger player And It\'s unfair for me . Just a Comment No Offense
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 baby blue eyes Last edit in 2014-11-29 18:18:45

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