killawatt

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Joined 2014-1-14 Last Visited 2015-10-28
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Core Game Strategy: A Required Guide
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Before you get into angels, clothes, gems, and teams, you have got to understand the core money-taking the design that lies beneath. Once you understand the type of game you\'re playing, then you can decide how much you want to max your br.
All information is quoted from these professional industry sources:
http://www.gdcvault.com/play/1016417/-100-000-Whales-An (thanks to user danielsicko for the link)
and here:
http://www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/
1)The game is not built to reward skill. The game is built to maximize money. That is why you are bombarded in every section to spend diamonds on this, and spend on that. You will not be at the absolute top of your rankings without spending $1000\'s over a few months. That is not an exaggeration. That is core game design.
This involves putting the consumer in a very uncomfortable or undesirable position in the game and then offering to remove this “pain” in return for spending money. This money is always layered in coercive monetization models, because if confronted with a “real” purchase the consumer would be less likely to fall for the trick.
You aren\'t be charged a reasonable progress fee to support a game a dev worked hard on. You\'re being manipulated into blowing gobs of cash.
If the shift from skill game to money game is done in a subtle enough manner, the brain of the consumer has a hard time realizing that the rules of the game have changed. If done artfully, the consumer will increasingly spend under the assumption that they are still playing a skill game and “just need a bit of help”. This ends up also being a form of discriminatory pricing as the costs just keep going up until the consumer realizes they are playing a money game.
2)The server you are on just recently launched! How convenient! They launch near every day. This creates an intense crucible of competition designed to make you want to be better than everyone else. You are expected to \'ante up\' by buying all sorts of things all the time. Or you\'ll be a loser on your server (who wants that!). This is why there are leaderboards for EVERYTHING. The top will always seem attainable, just within a few more dollars\' reach. Thanks to small servers.
2b)These small servers are money-squeezing crucibles. People who still don\'t get it will leave their old server and be first to get on a new one and spend lots of money early on to try to secure the top spot.
If half of your players ante up to $15, the ones that don’t ante up are resigned to losing. Those that do ante up are betting that no one will ante higher, but someone always does. This triggers the “ante game” and it ends fairly quickly with someone buying the win and the others deciding they can not afford to match. Once a winning ante has been decided, players quickly lose interest in the game. This [server] no longer produces significant revenue. The providers of ante games will then start a new server, which is the equivalent of starting a new hand of poker. They can do this every few weeks and play a series of ante games. The quality of the game really is of little consequence because this is not the game actually being played, it is the ante game.
3)Ever wonder why they make you buy diamonds instead of just putting raw USD prices in the game?
If real money was used (no successful game developer does this) then the consumer would see their money going down as they play and become apprehensive. This gives the consumer more opportunities to think and will reduce revenues. Having the user see their amount of premium currency in the interface is also much less anxiety generating
4)You came here because of the pretty ads. You came because it\'s a video game. You need to be careful about spending:
those between the age of 18 and 25 are still in the process of brain development and are considered legal adults... they are the target audience. For this reason these products are almost always presented with cartoonish graphics and child-like characters. It seems unlikely that anyone in this age range, having been anointed with adulthood, is going to appeal to a credit card company for relief by saying they are still developmentally immature. Thus this group is a vulnerable population with no legal protection, making them the ideal target audience for these methods. Not coincidentally, this age range of consumer is also highly desired by credit card companies.
5)Are you playing the game or is the game playing you? Is your schedule and your wallet tightly revolving around the game\'s schedule and current promotions? What type of leisurely video game designs a *daily* schedule for you? The more you log in, the more you\'ll look at those diamonds and be tempted to buy stuff. The more you\'ll look at those people just above you and feel that competitive fire to win at all costs... which leads to an open wallet. Simple as that.
This isn\'t me making silly stuff up. All information above isn\'t even mine, it\'s from industry professionals who get paid to design this stuff all day long for their livelihood. Heck, the video link is from the head of R2Games, and he openly calls customers who end up spending hundreds of thousands of dollars stupid. Yet he\'ll gladly take their money. These aren\'t nobody bloggers and youtubers with cute opinions.
Before anyone chimes in and boasts about how they don\'t spend... I get it. that\'s nice. This thread isn\'t for you. This is for those hundreds of posters now and later who are opening their wallets unknowingly and getting burned. Although I will say, if you don\'t spend money, don\'t blow 5 or 6 hours of precious daily life on video games and think you\'re coming out \'ahead\'. Especially coercive ones like this. And if you\'re the type who plays for free and posts to your social networks or youtube... you\'re certainly doing great marketing work for them for free also. Maybe someone will see your stuff, come over, and dive right in wallet wide open...
In GTArcade\'s (and R2Games) slight defense... I will say that apparently this version of the game is a lot less money hungry than the Chinese source material. They have made some effort to tone it down. They\'ll look at threads like this and their own balance sheet and continue to make adjustments to ensure they stay in business in the west. This is NOT saying they\'ll stop doing anything in this thread. It\'s a dirty system and it makes cold, hard cash. They\'ll keep doing it as long as people keep buying week in and week out. But you don\'t have to be an unwilling participant as they continue to test the waters.
Know the type of game you\'re getting in to before you get burned by one of the many deceptive practices. THEN decide how serious you want to get about buying stuff, attending events, logging in every day, gemming, troops, and boosting that br.
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