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Sands Of Time - Awakened Spell

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gotmilk
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Post time 2015-1-4 05:54:47 | Show all posts |Read mode
Sands Of Time - Awakened Spell Reply:11| View:2418
        So as the title of my topic suggests I\'d like to ask a few things about the Sands Of Time Awakened-spell:
        1. How long does it\'s debuff (-40% Agility and Defense) last? Just that 1 turn or 2 turns or even more?
        2. Does the debuff get applied at all correctly or is it bugged and it only does the damage and doesn\'t debuff?
        3. Is it actually a good Joint Spell? Is it worth taking? I am trying to decide between this one OR Dark Arrow. SoT does more Single target damage and debuffs that could help increase the damage against that target, while DA can potentially hit 2 targets. I actually like SoT a bit more, but only if the spell is working correctly and if it has no functional bugs....;
        -
        If somebody with some ingame experience with SoT;could answer my 3 questions above I\'d be really happy.... Thanks for your help in advance.
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 gotmilk Last edit in 2015-1-4 05:54:47

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Post time 2015-1-4 06:03:49 | Show all posts

Sands Of Time - Awakened Spell

SoT best joint skill buddy, just get it LOL.
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 s t r y d e r Last edit in 2015-1-4 06:03:49

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 Author| Post time 2015-1-4 06:06:28 | Show all posts

Sands Of Time - Awakened Spell

          ;;;; SoT best joint skill buddy, just get it LOL. ;;; stryder posted on 2015-01-03 17:03:49;;;;
        Hehe, thanks for answering so quickly.
        Could you tell me how many rounds/turns its debuff lasts?
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 gotmilk Last edit in 2015-1-4 06:06:28

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Post time 2015-1-4 06:14:35 | Show all posts

Sands Of Time - Awakened Spell


        http://s142-angel.gtarcade.com/share.php?sid=39005900000142&pkId=10354a869419945c
        Here is a link of me battling number 3 on the server.
        2 turns lasts. The turn it is applied and the next one.
        BTW im Nookie
        Long ass battle, but SoT procs in my first attack.


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Post time 2015-1-6 21:05:34 | Show all posts

Sands Of Time - Awakened Spell

        I agree, it is the best.
        The def reduction definitely works. but the damaged caused may not get buffs, I am not sure.
        Only way that I could pass Eternal Spire 15
        Well, Santa and Scorpio helped.

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 dwu Last edit in 2015-1-6 21:05:34

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Post time 2015-1-7 01:04:52 | Show all posts

Sands Of Time - Awakened Spell

Reply 3# stryder

Fight would be faster if you use Thunderclap insteat of SoT...Counterstrike any attack against you, doesnt matter if you dodge or not...lol.
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 saphiras Last edit in 2015-1-7 01:04:52

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Post time 2015-1-7 01:49:50 | Show all posts

Sands Of Time - Awakened Spell


        Reply 5# saphiras
        Yes, but counter strike does nothing in damage wise vs spire mobs, and the undodgeable and def-agi debuffs of SoT skill is what\'s make it the best purple joint skill available in my mind.
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 s t r y d e r Last edit in 2015-1-7 01:49:50

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Post time 2015-1-7 04:03:19 | Show all posts

Sands Of Time - Awakened Spell

        well..then let us complain those 2 skills a bit

SoT = hit a single target, good damage and cool debuff

Thunderclap = chance of counterstrike for 2 turns, which means every attack vs. yourself (even if you dodge it) get it....up to all enemys and also in every counterstrike the chance for stun and selfheal

Both skills are good, its all a point of strategy ;)
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 saphiras Last edit in 2015-1-7 04:03:19

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Post time 2015-1-7 10:59:51 | Show all posts

Sands Of Time - Awakened Spell

        Thunderclap better for PVP (aleguedly)
        SoT better for PVE (for both of them imo)
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 erick elías do... Last edit in 2015-1-7 10:59:51

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Post time 2015-1-7 15:43:49 | Show all posts

Sands Of Time - Awakened Spell

SoT is nice, thought in some situations like spire where i might use arcane lightning or healing setup i pick other options.
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 magics Last edit in 2015-1-7 15:43:49

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