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Twilight Clash no longer timing-out flag holding

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Joined 2014-6-3
Last Visited 2015-12-03
Post time 2015-1-8 12:31:06 | Show all posts |Read mode
Twilight Clash no longer timing-out flag holding Reply:1| View:294

        In cross-server Transport mode, once a player finishes mining and gets a cart,;the clock starts ticking and if it has not been returned to one of the bases within a short period of time (I think it’s about ~60 seconds), then the cart times out and vanishes, and the mine resets.

        Twilight Clash used to work the same way: if you don’t return a flag in time, it times out and you lose the flag and it returns to the flag-pole. Unfortunately that is no longer happening. Now, when someone gets a flag, the can hold it indefinitely, which has led to some people abusing that to cheat. For example, one or two people from a guild will grab one or two flags and go hide in their base and just hold the flag(s) for the rest of the match so that there is only 1 flag pole left where their strongest player(s) hang out and slaughter the other team. This is no good because it is the equivalent of camping which most gamers look down on. It also makes it easy to abuse the bug to cheat and make an otherwise balanced match (which is rare enough as it is) become one-sided.

        You limit players in Team Tournament to only 3 attacks per round so that having a single powerful player doesn’t make them invincible, so there’s no reason that this should be any different. By putting limits on the game, you make it possible for weaker players/teams/guilds to at least stand a *chance* against stronger ones.

        You need to fix this bug so that flags time out after ~60 seconds like it used to (and then work on million other bugs that completely ruin TC).


 aaaagggge Last edit in 2015-1-8 12:31:06


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