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Game flow for free players

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ryan howard
Joined 2014-1-9
Last Visited 2015-10-28
Post time 2014-2-22 14:55:43 | Show all posts |Read mode
Game flow for free players Reply:1| View:735
Hello i played many free to play and subscription based mmo games. And would like to explain some game flow issues.
I completely understand grind time and working hard to get your items and such and there will always be better players.
but the game grinds to a very slow halt in the transition from the level 40 gear to the level 60 gears.
finding it nearly impossible as an average player to compete without investing large sums of money.
I know your out to make money and I understand it takes real money to host servers.
its very discouraging to try and get shards to create the level 60 gear in erebus the level 40 gear was about right with requiring 18 shards to sythe but trying to get 60 shards with 85 gold bars to forge is a bit much counting the limited amount of attempts in erebus plus the very good chance of failing in erebus.
Of course that causes players to spend most of all there gold to enhance just to be able to compete in anything also another very slow flow issue is the soulstones for training if there was an energy card a person could save up and get more tidal pool chances and the last thing is angel tears all these things greatly reduce battle rating and makes it very difficult to do team dungeons and arena battles because the better players don’t want to take a lower battle rating players in the group. and there is a large gap between paying players and free players I think the playing field should be even where the free players would need to spend more in game time (grind time) to achieve things at the current moment there is a lot of items a free player is not able to obtain that does enhance there battle rating.

 ryan howard Last edit in 2014-2-22 14:55:43


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