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Gauntlet is becoming a problem again...

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diestar1
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Post time 2015-5-3 13:48:54 | Show all posts |Read mode
Gauntlet is becoming a problem again... Reply:33| View:3583
When you have half a dozen guys that can 1-hit all the wolves the entire gauntlet with a high leveled guild with a lot of players showing up and more players getting to that point, there\'s a problem.;

I\'d even talked to a player who said he\'s only able to go to gaunt once every 2 weeks.

We need a system that allows for everyone to get their max hit all the time without worrying about whether or not other players are going to get a hit in. Something like demonic war for Alliances that has a time limit but no monster limit.
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 diestar1 Last edit in 2015-5-3 13:48:54

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1cychill
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Post time 2015-5-3 14:21:43 | Show all posts

Gauntlet is becoming a problem again...

        Create another guild if that is a problem. This problem has been there for a super long time.;

        But please don\'t ask Gtarcade/youzu to fix anything. Look at what they did to tarots? They basically fixed it and also fixed the reward system. Gauntlet is basically the only way that anyone is getting enough gold to upgrade the equipment.

        Hence, please don\'t make them FIX it . They will just fix it like how they fix everything else, making the game super unplayable.

        Tips to increasing the gold gained:
        1) Create a new guild.
        2) Upgrade your flag/guild level so that wolves get tougher.
        3) Split the wolves evenly between your guild members. (Allow the weaker players to attack first before the strong ones attack them, and also tell your strong players which wolves they are entitled to.) Also enforce it stringently like kick any guild member that doesn\'t follow the rules.

        Gauntlet is basically the only way anyone gets gold. One gauntlet is worth more than a 100x of Twilight Clash. Therefore, spliting the guild to get more gauntlet gold is better than trying to win every TC. My guild is the top guild in my server but we don\'t even bother doing TC.;

        Cause TC pisses other people on the server when we were winning every single TC right from the beggining for months. Secondly, TC takes up 1 hour 30mins of your time, which is way too much time. Lastly, I repeat TC\'s rewards are super crappy, they give almost nothing compared to gauntlet.

        In conclusion, don\'t change gauntlet, change the way you deal with gauntlet. Developers only think for themselves cause they are human beings. They will change it and make it such that people get less gold from gauntlet and they need to spend on the lousy alchemy thing to get gold.;
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 1cychill Last edit in 2015-5-3 14:21:43

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nekooujo
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Post time 2015-5-3 15:47:33 | Show all posts

Gauntlet is becoming a problem again...

Reply 1# 1cychill
BR is a big factor on wolfs hp too ( guild br ) , so is hard if u want to leave and start your own guild from 0 ,i been thinking about doing it alot .
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 nekooujo Last edit in 2015-5-3 15:47:33

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tnb
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Post time 2015-5-3 16:20:29 | Show all posts

Gauntlet is becoming a problem again...

        3~4 players who can kill the desert coyote in the last wave can ensure the survival, if there\'s no connection problem.
        Players can\'t kill coyote is not problem, they just hit rabid werewolf and die, there will not be gold loss for the Stronger.
        Ability to solo rabid werewolf or dragons only affect the rank, as winning CD can\'t be cleared and gold limit is too low.

        Split guild is the best choice, but might not be good.;
        As someone might think guild is important, so as raider, rose rank, garden, wyrm race.
        even if these things like plunder, steal, raid, are not so important to personal economy.;
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 tnb Last edit in 2015-5-3 16:20:29

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1cychill
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Post time 2015-5-3 17:07:25 | Show all posts

Gauntlet is becoming a problem again...

        If you need BR, just create a bunch of alts and level it up, I know its not as much.;

        However, its better than fighting over the wolves the net gain is much higher. Garden, wyrm race, do not add up to the amount of gold you can get from gauntlet.;

        If you are concerned about raider plunders you can agree to split the guild on conditions that both guilds do not attack each other.;

        All these issues can be solved if you are willing to solve them. However, asking gtarcade to Fix things is the worst solution to this problem. I am 99% confident they will scr ew things up again.

        Ill tell you how they will FIX IT:
        1) Gauntlet is down for Optimizing.
        2) 2 months later, still down for optimizing.
        3) Oh they are going to release it soon. 3 months later still down.
        4) Finally the release it, but no one can enter gauntlet
        5) Great its finally released and bugs are solved.
        6) Total gold from gauntlet is reduced to the same amount you get from wyrm races.

        Anyone happy with those changes feel free to send in tickets.
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 1cychill Last edit in 2015-5-3 17:07:25

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janfousek
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Post time 2015-5-3 20:42:31 | Show all posts

Gauntlet is becoming a problem again...


        From the practical point gauntlet now is cool event for two. If played in three, the overal gain of the former two is a little lower. If one guild has more than 3 active topranking players, it has to grow, make rules or split - all ways having their caveeats.
        - Growing high in flag is rather cheap and easy in first few level considering the amount of free dias and allowance of alts. Judging from experience every level adds to the gauntlet like one topranking member (or about 15% of total br). But there is a limit of sanity in these upgrades and spending 20k dias to have a little tougher wolves make little sense.
        --- Growing for gold is again set for goldmining alts, again with some sanity level gap (especialy if you are going to click 5 thousand times to make 5% of new level with nonvip alt).
        --- caveeat is that when topdogs are out and only lowbies get to the event, they gain far less as it ends too soon and without any buff. But hey, you are doing this for topdogs, right?

        - making rules is cool as long as the overpower is not too high. It is not hard to make sure 4 people get a good reward, but make no sense to rule 10 folks this way.

        - splitting the guild is not a bad idea, but who is going where when the guild is friendly and all folks like it as it is? Also if at some not very probable point in future we get something usefull instead of TC, it might be necessary to glue it back and loose all the investments to the 2nd guild.

        Thus the obvious request for gta would be to add a few more levels of difficuty. I remeber the times we were 2nd guild on server, half was online and yet we did not win the easiest. Now it takes two top members (and luckily unlaggy time) to win the hardest. But this was suggested many times over and they increased the current levels (or at least the top one) by about 50% a few months ago - we have to understand that gta employ exactly zero programmers (in western sense), so making a new button is too hard for them not mentioning the work under the hood.
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 janfousek Last edit in 2015-5-3 20:42:31

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diestar1
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 Author| Post time 2015-5-4 03:54:53 | Show all posts

Gauntlet is becoming a problem again...

Splitting up the guild is just not an option. Not to mention the fact that it should never NEED to come to that.;We\'re a community there not just a random collection of players. We\'ve got a nearly 90% active player base in our guild alone (not the whole server by any means);and splitting up the group just isn\'t an option.

I agree with you that their fixes are often far inferior to what was but that\'s up to the community to then hold them (GTA) to a higher/better standard instead of continuing to allow them to provide inferior fixes and being silent about it. Splitting up the guild is just giving in to what you don\'t like from the developers and the route they wish to take the game.;
Apathy is the problem with all the inferior fixes that go through not GTA (not that they don\'t have a hand in it).
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 diestar1 Last edit in 2015-5-4 03:54:53

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 Author| Post time 2015-5-4 04:26:30 | Show all posts

Gauntlet is becoming a problem again...


You can add a simple temporary fix by continuously increasing the levels of gaunt difficulty but that is only a band-aid to the problem as players will of course catch up with that as well.

The optimal (favorite abused word) fix for the problem is a Demonic War style event that is time based and not hit based. Keep the monster defenses the same and allow players to get the same hits, set a minimum hit to get the lower cooldown (simulating killing a wolf) and a higher cooldown if the hit fails (simulating dying to a wolf) with that minimum hit raising continuously over the next half hour at a rate determined by the guild (just as we have normal, nightmare, purgatory, and hell difficulties now). It\'s literally that simple and that\'s what the community as a whole needs to have a discussion around and hold GTA to. THAT is the actual optimal fix and is still just as balanced to the lower guilds.

To simulate losing gauntlet (statue being destroyed) you\'d have to have a dmg amount that the guild has to do as a whole each set of 2 minutes (1 gauntlet wave). If this damage value isn\'t met then you take 1 hit to the angel. If you take X amount of hits you lose your gaunt just like it works now.

The one catch is I think in order to keep the gold scaling (rewards) values the same you have to have a gold cap on the new system DETERMINED BY THE PLAYERS and subject through a change through polls as needed. Otherwise we\'ll have players (thinking of my guild leader who pointed this out to me in the first place) who get 1 Bill per gaunt or more which would go right back into the guilds and then get a massive gem advantage.;

Here\'s a poll for this proposed idea. It\'s a fair poll. There is even an option if you believe the idea needs further tweaking, not simply Yes/No:  http://community.gtarcade.com/post/index/id/65930/
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 diestar1 Last edit in 2015-5-4 04:26:30

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dirge of
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Post time 2015-5-4 05:24:54 | Show all posts

Gauntlet is becoming a problem again...

        I don\'t think i have faith anymore in GTA for optimizing things after what happen to tarot rewards,i know they make it better (debatable) and adding those anti bot system...but they also cut the reward more than 1/10 of the original tarot;
        Don\'t get wrong i like the idea for tweaking gauntlet,but knowing what GTA would probably do they will likely cut the rewards in gauntlet too,so if somehow they really fix the gauntlet,don\'t complain about the rewards they probably will/ most likely do as well.;
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 dirge of Last edit in 2015-5-4 05:24:54

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rotui
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Post time 2015-5-4 08:33:09 | Show all posts

Gauntlet is becoming a problem again...

        No need to make it too complicated. Just copy demonic war.Changing the rewards accordingly.

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 rotui Last edit in 2015-5-4 08:33:09

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