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Proven solution to dodge problem

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societys1111
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Post time 2015-6-9 20:02:48 | Show all posts |Read mode
Proven solution to dodge problem Reply:4| View:596

        So dodge has historically been a bad stats in a game , even worse than stun. stun only last for a few rounds, whereas dodge last forever. The implementation of dodge essentially reduce variety by rendering all other stats useless. Now there is no point building agility or block or def or magic def or crit , or any other thing on earth. It makes the game bland. It\'s the same reason why League of Legend gaming decided to remove dodge altogether.;
        Alternative you ask?
        percent damage reduction. or percent damage amplification. If your hit stats is above threshold, you deal 100% damage, which is normal. If your hit is below enemy dodge by a lot, you will do 50% of original damage.
        50% is a lot already and it also solve the problem with block. Now you can eliminate the block stats altogether, since it\'s so pointless.;
        The 50% ;will balance the game out since some will still prefer to build dodge for the 50% damage reduction, but others might not be forced to .
        People who build dodge will still have to rush other stats .
        NO single stats should have so much power over all the other stats in the game. the current dodge system is a troll.

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 societys1111 Last edit in 2015-6-9 20:02:48

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filodeathlord
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Post time 2015-6-10 06:32:13 | Show all posts

Proven solution to dodge problem

if you hate dodge so much then BUILD UP HIT its easy to counter and then use a mount that gives a HIT BUFF also there is an angel that lowers opponents dodge so another in your favor then you will see dodge is a joke let them wast a gem or 2 there

50,000 dodge * 17% = 8500 (from angel)
50,000 - 8500 = 41500 dodge
now that makes it much easier to hit and there are multiple hit gems you can use (Pattack or Mattack and hit)(crit and hit)(agility and hit)(dodge and hit) then there is always the standard (hit) so you can have on a normal item 3 hit gems and on imperial you can have 4 hit gems so these dodge builds are not hard to hit and you will see later on in spire you need north of 40K hit to hit opponents so its not a bad choice to start building hit along with other stats you want on heroes and main for later in the game
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 filodeathlord Last edit in 2015-6-10 06:32:13

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zsijn
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Post time 2015-6-10 07:00:08 | Show all posts

Proven solution to dodge problem

        I agree...change your build if dodge is an issue for you.;; Go with a high hit and agility setup as i posted in the previous thread.; Changing to a damage reduction/increase setup will just end up with people that are high dodge with insane damage reduction and taking next to no damage.; the current setup requires you to look at different types of attributes and forces you to think through your build in order to beat someone.

        For your fusions using ATK+HIT, DODGE+HIT, HIT+CRIT in imperial will give you a huge boost in hit and pass any of the dodge gained by the atk+dodge, dodge+block, dodge+hit setups.; Throw in a high level agil gem in each item and your main is striking ahead of your opponent, hitting them, and smoking their dodge setup.; Also look at dragon souls, use 2 hit and 2 agil bonues.; The gain in stats hear is way better than any bonus and less useful stats you may be forced to use
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 zsijn Last edit in 2015-6-10 07:00:08

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filodeathlord
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Post time 2015-6-10 14:46:04 | Show all posts

Proven solution to dodge problem

Reply 2# zsijn

agree easy to counter and the ways suggested here work and have been working for a while now
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 filodeathlord Last edit in 2015-6-10 14:46:04

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