societys1111

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- Posts:1
Joined 2015-4-24 Last Visited 2015-10-28
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Proven solution to dodge problem
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So dodge has historically been a bad stats in a game , even worse than stun. stun only last for a few rounds, whereas dodge last forever. The implementation of dodge essentially reduce variety by rendering all other stats useless. Now there is no point building agility or block or def or magic def or crit , or any other thing on earth. It makes the game bland. It\'s the same reason why League of Legend gaming decided to remove dodge altogether.;
Alternative you ask?
percent damage reduction. or percent damage amplification. If your hit stats is above threshold, you deal 100% damage, which is normal. If your hit is below enemy dodge by a lot, you will do 50% of original damage.
50% is a lot already and it also solve the problem with block. Now you can eliminate the block stats altogether, since it\'s so pointless.;
The 50% ;will balance the game out since some will still prefer to build dodge for the 50% damage reduction, but others might not be forced to .
People who build dodge will still have to rush other stats .
NO single stats should have so much power over all the other stats in the game. the current dodge system is a troll.
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