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Dodge and Hit ratio

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anonymous user  Post time 2015-6-10 04:35:20 |Read mode
Dodge and Hit ratio Reply:10| View:1322
        I have an enemy w/ 30k dodge (+12% angel buff w/c is 3600);= 33600 dodge
        I have Hit w/ 28k (+12% angel buff w/c is 3360 + 8% angel blessings w/c is 2240) = 336000
        but i still miss sometimes..
        is there a buff for dodge the i dont know?;
        or the ratio of dodge and hit is not 1:1?;
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 10000018364119... Last edit in 2015-6-10 04:35:20

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яє∂ѕнιfт...
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Post time 2015-6-10 05:00:59 | Show all posts

Dodge and Hit ratio

dodge halo which you can\'t compensate for (awakening halo)
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 яє∂ѕнιfт... Last edit in 2015-6-10 05:00:59

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kwannlee8963
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Post time 2015-6-10 06:19:28 | Show all posts

Dodge and Hit ratio


        the whole dodge vs hit would be so much easier if they just added the boost numbers to stats instead of leaving them as invisible boosts ... also just use a scaled effectiveness rate based on 600 pts as a base ... that is if your hit is more than 2400 pts below your oppoent\'s dodge you hit 0% ... at 2400 pts difference you hit 10% of the time;for every 600 pts you decrease the difference you gain 10% till when they are even you are hitting 50% and when you are 3000 pts above the dodge stat you are hitting 100% ... easy peasy and no confusion
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 kwannlee8963 Last edit in 2015-6-10 06:19:28

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яє∂ѕнιfт...
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Post time 2015-6-10 18:26:50 | Show all posts

Dodge and Hit ratio

2400 difference at 60k + total stats is lless than 5% with intervals of less than 1% causing 10% differences in effectiveness.

        do you see a problem here with stat scaling?;
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 яє∂ѕнιfт... Last edit in 2015-6-10 18:26:50

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Post time 2015-6-10 20:39:16 | Show all posts

Dodge and Hit ratio


Reply 3# яє∂ѕнιfт
        I understand your concerns with the percentages ... but the difference in gems between L11 and L12 is only 160 ... gemming takes forever and with all L12 hit gems, 9 L10 fuse gems with hit and 2 L9\'s,  enhance at 11-5, ruby hit dragon souls at L7 and L8, and aries fairy at L50 and evolved to L4 my hit is only at 50658 ... the object is to give the f2p players at least a chance to compete with the majority of players who are not heavy cashers or employees ... I\'ve been at this game for 16 months and it stops being fun when all you\'re doing is playing catch up and can\'t compete with 40% of the game population
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 kwannlee8963 Last edit in 2015-6-10 20:39:16

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anonymous user  Post time 2015-6-13 14:21:10

Dodge and Hit ratio

i gez we need a detailed explanation for this..
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 10000018364119... Last edit in 2015-6-13 14:21:10

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Post time 2015-6-13 15:07:34 | Show all posts

Dodge and Hit ratio

Reply 4# kwannlee8963
hit and dodge gems give mostly similar amounts, then there is ring enchant up to 20% boost, then there is dodge awakening halo up to 20% more, then there is angel worship for a futher 12% nto counting that you can put 3-4 different dodge gems per queuip then have gem enhance enhant that and further multiplied by 20% fing and then another 32%. ;Hit has no 20% halo, the same 12% buff. ;Try to tell me how even f2p hit can catch f2p dodge without any way to come up with equal hit to the dodge halo.

I\'ve been playing since january 2014 myself, so I know what you mean and I know this isn\'t a solution when there is a 20% halo difference and no way to fill it except have superior gems, that\'s it. ;
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 яє∂ѕнιfт... Last edit in 2015-6-13 15:07:34

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giuglea ion
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Post time 2015-6-13 15:50:27 | Show all posts

Dodge and Hit ratio

right now the hit chance is lower than the dodge one so i think its about dodge 1.35-1.40 vs hit so you need around 3-5 k more hit to be able to deal damage . One opponent has 50 k dodge let\'s say so you need that amount of 50 k hit + a extra 5 k = 55 .000 Hit to be able to hit a 50 k dodge , for me it works just fine .
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 giuglea ion Last edit in 2015-6-13 15:50:27

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anonymous user  Post time 2015-6-14 01:49:52

Dodge and Hit ratio

Reply 7# giuglea ion
nice.. ty for the ratio..
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 10000018364119... Last edit in 2015-6-14 01:49:52

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anonymous user  Post time 2015-6-14 09:09:26

Dodge and Hit ratio

Reply 7# giuglea ion

        Hehe just watched TA. If someone has 100% hit chance against me and takes 21 rounds after me and my hero are the only one something is wrong. For someone to counter;40k hit (after buffs) with 100% dodge they should be able to kill me faster lol.
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 brianmw1987 Last edit in 2015-6-14 09:09:26

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