zoe gartham

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Joined 2014-8-26 Last Visited 2017-02-10
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2nd class evolutions
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So I am nearly level 85, have almost 10m in unused / unneeded warsouls, and so I thought to myself what can I offer to make use of that, and at the same time give the current classes more uniqueness and versatility. So here is what I came up with. I am a hunter, so that is why the Archer class is more fleshed out than the rest. Any CONSTRUCTIVE thoughts / comments are welcome.
Archer - ;;;;;;;;; Hunter- ;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Sniper–Expert marksmen, Snipers can do massive amounts of damage with a single arrow.HIGH Patk / Crit / Dam / Crit Dam, LOW Def / Dodge / End, MED Agil / Block /HP. Passive class bonuses: has 50% chance to increase Hit / Crit Damage ofsingle target skills by 1.5x, 30% chance for 2x. Normal or slightly weakerdamage for AoE skills.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Bomber– Sacrificing the precision of Snipers, Bombers can instead deal damage to awide swath of enemies at once. HIGH Patk / Dam / End / Block, MED HP / Def /Agil, LOW Crit / Crit Damage. Passively increases Hit and Damage formulti-target skills at the expense of low chance to crit
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;;;;;;;;;;; ;;;;;;;;;;; Ranger –
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; FlameMaster – Experts with Fire, these archers can cause their targets to burn,doing damage over time. HIGH Agil / Element dam. MED HP / Def, LOW End / Block.Passively has % chance of setting target on fire with fire based skills, doing 5%of Max HP / turn for 2 turns
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; IceMaster – Experts with Ice, these archers can slow their prey in its tracks.Passively gives a 30% chance to reduce targets agility by 20% with each Icebased attack, 10% chance to reduce it by up to 50% for 2 turns.
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Warrior -;;;;;;;;; Berserker- ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;; Rager – Increased rage / benefitsfrom rage boosting effects
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EquipmentSpecialist – has a chance to boost equipment effects / abilities and durations.
;;;;;;;;;;;;;;;;;;;;;;; Paladin-;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ShieldMaster – high HP, Def, boosts to skills that enhance party defense / extendssome character only def to the party.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Tanker– High HP / Def, boost to skills that provoke agro, massively decreased damage.Purpose is to take focus off of main character and put more emphasis on partydynamics.
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Mage -;;;;;;;;;;;; Mystic–
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Priest– Boosts to all restoration spells, crit immunity or damage reduction.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; WarCleric – lower boost to restoration spells in favor of an equivalent boost todamaging skills.
;;;;;;;;;;;;;;;;;;;;;;; Sorc–
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ElementalWizard – Increased damage from skills, more skill based effects / longerduration.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Battlemage– adds elemental damage to basic attacks, increases damage overall fromnon-skill based attacks.
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