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2nd class evolutions

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zoe gartham
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Post time 2015-6-12 02:56:39 | Show all posts |Read mode
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        So I am nearly level 85, have almost 10m in unused / unneeded warsouls, and so I thought to myself what can I offer to make use of that, and at the same time give the current classes more uniqueness and versatility. So here is what I came up with. I am a hunter, so that is why the Archer class is more fleshed out than the rest. Any CONSTRUCTIVE thoughts / comments are welcome.
        Archer - ;;;;;;;;; Hunter- ;;;;;;;;;
        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Sniper–Expert marksmen, Snipers can do massive amounts of damage with a single arrow.HIGH Patk / Crit / Dam / Crit Dam, LOW Def / Dodge / End, MED Agil / Block /HP. Passive class bonuses: has 50% chance to increase Hit / Crit Damage ofsingle target skills by 1.5x, 30% chance for 2x. Normal or slightly weakerdamage for AoE skills.
        ;
        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Bomber– Sacrificing the precision of Snipers, Bombers can instead deal damage to awide swath of enemies at once. HIGH Patk / Dam / End / Block, MED HP / Def /Agil, LOW Crit / Crit Damage. Passively increases Hit and Damage formulti-target skills at the expense of low chance to crit
        ;
        ;;;;;;;;;;; ;;;;;;;;;;; Ranger –
        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; FlameMaster – Experts with Fire, these archers can cause their targets to burn,doing damage over time. HIGH Agil / Element dam. MED HP / Def, LOW End / Block.Passively has % chance of setting target on fire with fire based skills, doing 5%of Max HP / turn for 2 turns
        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; IceMaster – Experts with Ice, these archers can slow their prey in its tracks.Passively gives a 30% chance to reduce targets agility by 20% with each Icebased attack, 10% chance to reduce it by up to 50% for 2 turns.
        ;
        Warrior -;;;;;;;;; Berserker- ;;;;;
        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;; Rager – Increased rage / benefitsfrom rage boosting effects
        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EquipmentSpecialist – has a chance to boost equipment effects / abilities and durations.
        ;;;;;;;;;;;;;;;;;;;;;;; Paladin-;;;;;;;;;
        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ShieldMaster – high HP, Def, boosts to skills that enhance party defense / extendssome character only def to the party.
        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Tanker– High HP / Def, boost to skills that provoke agro, massively decreased damage.Purpose is to take focus off of main character and put more emphasis on partydynamics.
        ;
        Mage -;;;;;;;;;;;; Mystic–
        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Priest– Boosts to all restoration spells, crit immunity or damage reduction.
        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; WarCleric – lower boost to restoration spells in favor of an equivalent boost todamaging skills.
        ;;;;;;;;;;;;;;;;;;;;;;; Sorc–
        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ElementalWizard – Increased damage from skills, more skill based effects / longerduration.
        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Battlemage– adds elemental damage to basic attacks, increases damage overall fromnon-skill based attacks.
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 zoe gartham Last edit in 2015-6-12 02:56:39

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 Author| Post time 2015-6-14 23:27:04 | Show all posts

2nd class evolutions

bump. No comments?
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 zoe gartham Last edit in 2015-6-14 23:27:04

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Post time 2015-6-17 20:07:05 | Show all posts

2nd class evolutions


        might be cool, not sure thats what i wanna spend warsouls on, but do need something to use them with
         maybe make a training style level up that increases some of those skills, but uses the warsouls
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 forrest.hallib... Last edit in 2015-6-17 20:07:05

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 Author| Post time 2015-6-19 07:48:18 | Show all posts

2nd class evolutions

Well my thinking was to make the classes more specialized. As it stands, especially once you hit 70+ and gain access to the Awakening system, the classes are basically identical. Archers and Warriors are using Arcane Lightning (a Mage skill) as their primary attack, and so on. I not only wanted to have something to do with warsouls, but give classes specializations that would actually promote different builds / styles of play and make them unique again.;
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