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Alliance Boss HP rised

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mrwelns
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Post time 2015-6-19 07:19:05 | Show all posts |Read mode
Alliance Boss HP rised Reply:16| View:746

        Hi all!
       

        Would like to suggest again to modify alliance boss HP.
       

        Best would be the option to choose from min available hp for current lvl to max hp (as right now lvl 5 Sahlonax has around 65m HP that could be minimum available HP (when not many/weak ppl on), but if the alliance leader/ deputy/ officer sees that many people are online on arranged SA time he puts higher HP value for boss - for example max HP 200m for lvl 5 Sahlonax. So all can get hits in and it would be more fair).;But if not option to modify then at least rise the boss HP 2-4 times, with all the new updates it is really necessary!
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 mrwelns Last edit in 2015-6-19 07:19:05

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cricket s217
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Post time 2015-6-19 10:48:53 | Show all posts

Alliance Boss HP rised

if they going to do that i think they will decrease the wisdom you will get;
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 cricket s217 Last edit in 2015-6-19 10:48:53

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 Author| Post time 2015-6-19 11:26:45 | Show all posts

Alliance Boss HP rised

The overall wisdom that 1 SA boss contains should be the same, just the boss harder to kill.
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 mrwelns Last edit in 2015-6-19 11:26:45

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 Author| Post time 2015-6-21 16:17:17 | Show all posts

Alliance Boss HP rised

bump ^^
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 mrwelns Last edit in 2015-6-21 16:17:17

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 Author| Post time 2015-6-25 14:17:10 | Show all posts

Alliance Boss HP rised

+
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 mrwelns Last edit in 2015-6-25 14:17:10

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 iamyourzombie Last edit in 2015-6-25 17:35:04

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 Author| Post time 2015-6-25 17:45:21 | Show all posts

Alliance Boss HP rised

        The problem is that the strongest members do so much damage that it is possible that someone might not even be able to get 1 hit in.;
       

        Or strongest player killing boss on 2nd hit would make all others get less rewards than they normally would (for example I kill 30% boss HP in 1 hit, others can do 15%/hit.. I hit again and they are left with 15% while I get over 50%... that just isn\'t quite fair)
       

        And of course usually this doesn\'t matter that much because I don\'t mind skipping SA to allow others extra resources. But in monopoly that is not an option so everyone getting rewards related to their actual strength would be more fair.
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 mrwelns Last edit in 2015-6-25 17:45:21

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puss s136 u31
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Post time 2015-6-25 17:54:10 | Show all posts

Alliance Boss HP rised


        My alliance has been doing a damage cap per person, around 30-35% and if have good attendance, 25-30%. The moment they are near the damage% or tiny bit above it, they will stop hitting and give the rest their chance to farm resource from it. And for those who will guarantee overshoot the damage cap they have to remove their heroes or/and beast to get close to the damage cap assigned. The few weakest members in that current SA will be given the chance to get last hit. Torublesome but maybe that would help.
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 puss s136 u31 Last edit in 2015-6-25 17:54:10

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 iamyourzombie Last edit in 2015-6-25 17:57:22

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 Author| Post time 2015-6-26 05:13:04 | Show all posts

Alliance Boss HP rised

        I think you are missing the point of the suggestions section here... This section is for ideas to make game play easier and more enjoyable. Removing beasts, heroes (even gears, been doing that during camp war for TD to not kill it too fast) - all that is a solution but it certainly doesn\'t make game play easier. ;
       

        And as I said during monopoly it is unlikely that anyone will want to remove heroes or fit in dmg caps since wisdom from SA = lots of monopoly points.
       

        Myself I had this idea that perhaps the person opening SA could apply from 0 to 90% dmg reduction buff to boss - so lets say if I hit 25m before then after 90% buff being aplied I would hit 2,5m.. Even that damage would be enough to kill boss in around 10-15min.
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 mrwelns Last edit in 2015-6-26 05:13:04

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