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new drill

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shadowx01
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Post time 2015-6-25 22:24:43 | Show all posts |Read mode
new drill Reply:10| View:773
        a new way to use our time scrip on drill current on on server 1 - kabam
       

        is a lot faster but make me ask something ...

        hero stats are based on his totals lv + rebirth (then you can rebirth when you want and the final result is the same)
        or are based on the lv they win (make it better rebirth it as soon as possible)

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 shadowx01 Last edit in 2015-6-25 22:24:43

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nekooujo
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Post time 2015-6-25 22:49:18 | Show all posts

new drill

the reason because is better to rebirth as soon as possible is t oavoid wasting extra timeskips , but the stats once maxed rebirths is the same .
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 nekooujo Last edit in 2015-6-25 22:49:18

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love robin mil...
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Post time 2015-6-26 01:18:28 | Show all posts

new drill

The One-click is nice, but I still miss the old way of Use Until. No reason why the two methods could not both be there. Some players may want to use a specific number of timeskips, others may want them to advance one-at-a-time-rapidfire
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 love robin mil... Last edit in 2015-6-26 01:18:28

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anonymous user  Post time 2015-6-26 02:06:16

new drill

^
see what im talking about ? you can NEVER satisfy anyone, they\'ll keep complaining.. *sigh*
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 10000110737679... Last edit in 2015-6-26 02:06:16

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gamer976
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Post time 2015-6-26 02:20:41 | Show all posts

new drill

yeah. and i don\'t use helper for alchemy, because she sometimes forgets to collect the gold. but i don\'t gripe about it. 10 seconds is all it costs.
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 gamer976 Last edit in 2015-6-26 02:20:41

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Post time 2015-6-26 04:28:32 | Show all posts

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        No it\'s a valid, thing while yes they added in something that\'s very handy. ; While removing another useful tool.

        What would be amazing if they actually stopped you on the 5th 10th level. ;Similar to how angels are at 80+ even if you use 1mil ;Angel tears, you will only use enough to advance to the next level.

        So allowing setting it up to stop on the levels like 50, 55, 60, etc will still save me a ton of time, won\'t waste any of my time skips, still saving me a huge amount of time.

        So currently I have to figure out level up a hero without wasting time skips in order to rebirth a character.

        So yes it\'s a wonderful update, that needs to be tweaked.  So it took away some problems and caused others
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 tokkie Last edit in 2015-6-26 04:28:32

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Post time 2015-6-26 05:39:37 | Show all posts

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          ;;;; ^
see what im talking about ? you can NEVER satisfy anyone, they\'ll keep complaining.. *sigh* ;;; cycona\'s moon posted on 2015-06-25 13:06:16;;;;


        My post is NOT a complaint, it is a *commentary*

I give the new feature its props. However I also make commentary that the removed method was also useful and could be used *AS WELL*. BOTH methods, the new Quantity and the older Next Level methods are not mutual exclusive. You want to use 500 skips? Fine. But perhaps some only want to use enough to reach the next level, and how many is that? 50? 100? 150?


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 love robin mil... Last edit in 2015-6-26 05:39:37

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 Author| Post time 2015-6-26 09:17:23 | Show all posts

new drill

Reply 6# love robin miller
        ;i agree partly, since the only you need to do is put the mouse over the hero icon and check how much exp it need
       

        8979789 total exp needed for my santa lv up , he alredy got 2142039 exp
        6837750 exp to get 68260exp give every time skip;
        and my maths say lol 6837750/68260 =100.1 scrools needed to next lv

        they can do it more easy to us , but is not hard to do it for our own
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 shadowx01 Last edit in 2015-6-26 09:17:23

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Post time 2015-6-26 17:38:26 | Show all posts

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        Sure, if you\'re willing to do the math. What is the Exp point you need, divide by the exp points given by the drill beast of choice.;

        None of which I had to do with the Next Level button. I could click that button on my drills and let them step up to their next levels. Now I need to call up my calc and try to remember my piddlin\' math classes from my *very* distant youth

Today I had my Amazon at *just* shy of leveling, and just 1-skipped her until she did. turned out 8 was the magic number. And I\'m trying to do this very fast as I do a set list of chores in the first 30 minutes after reset. Was simple and fast, now I need to either do math or guesstimate, and that takes time away from completing my other chores.

All I\'m saying is there is no reason why both methods cannot be there. Like with Using items in Inventory, there is use-once, use-all, and use-by-quantity. What is so hard about doing similar here?
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 love robin mil... Last edit in 2015-6-26 17:38:26

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abx7p5bczahi39...
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Post time 2015-6-26 17:45:50 | Show all posts

new drill

        Its a nice new feature, for me that is enough.; It save me a lot of time compare to the old one.; I mean guys! it is easy to compute the average amount u need to level up a Hero.; Quit being lazy..

        They might tweak it someday, but for now I\'m good with it.
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 abx7p5bczahi39... Last edit in 2015-6-26 17:45:50

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