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Totems - Divine

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ct67f
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Post time 2015-6-26 09:15:22 | Show all posts |Read mode
Totems - Divine Reply:19| View:1582
        Im trying to find somewhere a listing of totem attributes. Looking to get either spiritsoul or a divine. I am trying to counter an IRB setup, so spiritsoul seems obvious, but it would be good to know what divine does, before I get either one.
        Thanks you;;
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 ct67f Last edit in 2015-6-26 09:15:22

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 Author| Post time 2015-6-26 10:13:00 | Show all posts

Totems - Divine

        Thanks all, able to find information on totem altar.

        No need to reply but happy to hear ideas on which type of totems work best - I rally need to break down an IRB player who has a divine totem
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 ct67f Last edit in 2015-6-26 10:13:00

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miguel franco
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Post time 2015-6-26 11:30:51 | Show all posts

Totems - Divine


Well SS totem is the only totem that will help you disrupt an IRB build to some extent. Depends on the hero and amount of rage they require to trigger their skill hits. Some have lower rage requirements than others. Also the color of the totem as well will affect the battle for obvious reasons. Divine totem is really a better version of Dragon totem ( it provides a shield) so its really meant for an IRB build and won\'t really disrupt your opponents rage supply. Stuns/chaos/paralyze will wreck havoc on an IRB build more than a totem to be honest.
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 miguel franco Last edit in 2015-6-26 11:30:51

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 Author| Post time 2015-6-26 20:42:24 | Show all posts

Totems - Divine

Reply 2# miguel franco

        Thanks so much for taking a moment to offer your thoughts.
        Stun wont help me as Im trying to disrupt a MoD - the main rage generator. The secondary rage builder Nereida I could get lucky on a stun. Got my DW set on stun (front row, will be 25% chance) and have a couple of rings on heroes with stun. Will use the Gemini Aegis which has a 50% chance to reduce rage 25 for 2 turns - though I don\'t know if this is just on one random hero/main or entire enemy party?
        I have GW & TL to hit back row, so I might get lucky and take out one of the rage builders in first turn. If not, I could always use my ranger skill flaming arrow which hits back row, but only at 130% - problem with that is once I clear out heroes I\'m left facing a main without my most powerful skill, which I think is frozen arrow @ 190% plus 28% chance to freeze for 2 turns.
        Appreciate your or any other wise player comments. Will work on the other suggestions you have offered. Thank you & readers.
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 ct67f Last edit in 2015-6-26 20:42:24

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Post time 2015-6-26 23:24:31 | Show all posts

Totems - Divine

The reason why stuns/chaos/paralyze disrupt an IRB build is that MoD by itself is useless. She can provide all the rage she wants, but if the heros that utilize that rage are stunned/paralyzed/or attacking their own team members(chaos) then the effect of the rage go to waste.
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 miguel franco Last edit in 2015-6-26 23:24:31

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crovile
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Post time 2015-6-27 02:43:20 | Show all posts

Totems - Divine

To the best of my experience, focusing on an MoD/LE isn\'t going to work quite effectively. Instead, focus on the bruisers and take them out fast ;or taunt them. Building Arcane Lightning (reduces attack with a chance to Stun at 34% maxed);with Flame Dash (90% Stun chance when maxed) or Firestorm (24% Stun maxed) can work wonders. Additionally using a Tyr\'s Ring (24% Stun) and setting up GW t use Daze DS Skill (I love this) can boost big time. Also a Galaxy Ring. With a full Stun setup, you will surely hit someone. Aegis skill is your choice bro but I still use Pisces. Try this on & see.
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 crovile Last edit in 2015-6-27 02:43:20

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 Author| Post time 2015-6-27 18:31:13 | Show all posts

Totems - Divine

Reply 5# crovile

        thanks Crov & Miguel. I will add as much stun as possible. I have a TL for the lightning and a GW with full 25% daze. My opponent has MoD/Nereida with an Herc that has twice the agil of my Herc. Oponents Herc seems to hit twice in the first round every time with full skill. That takes out most of my heroes. I have a high dodge - opponent has added insanely high hit to counter. I now use Demeter as main angel to try to counter the high hit.
        Trying to figure out whether to follow opponent down the IRB route, or try something different to counter and defeat.
        I am lvl 65, 1.5M BR Ranger. Have Herc as main hero, GW, Dark Valk & TL. Considering adding in either MoD or maybe SQ/FQ and when I get to 70 having either Herc or Valk as alternate. Don\'t know whether building up TL as a back row striker is worth it - though I thought combined wiht GW, it could be effective
        Appreciate any comment or ideas.;
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 ct67f Last edit in 2015-6-27 18:31:13

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Post time 2015-6-27 19:39:19 | Show all posts

Totems - Divine

If you can add SQ/FQ that is the most optimum route to take as atm she is the best hero you can get in the game thus far. Her immunity to both stun and chaos makes her really invaluable and she is a great AoE striker. Once you get her evolved to FQ and you train/bless her to appropriate levels, she gains the ability to reduce damage up to 98% which is why really built up FQs are so hard to kill. If you eventually get HH and then evolve to GP, then you have a truly great build that can pretty much wipe out most builds. You should at very least consider adding LE/MoD to your build as well, since then you will hit more often with skill hits rather than weaker normal hits. The thing with SQ/FQ and HH/GP you need to build out extremely high hit stats on them both so that they not only can wipe out opponents heros but can also help wipe out opponent\'s MC.
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 miguel franco Last edit in 2015-6-27 19:39:19

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dirge of
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Post time 2015-6-27 19:58:01 | Show all posts

Totems - Divine

Reply 6# ct67f
IRB team is pretty much a must if you wanna do well in PvE or PvP,unless you have FQ,GP,SoO,BlazHecate and MoD + celestial SS/Divine totem on your party.
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 dirge of Last edit in 2015-6-27 19:58:01

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 Author| Post time 2015-6-27 22:07:42 | Show all posts

Totems - Divine

Reply 7# miguel franco

        Thanks Miguel & Luckstealer. I am close to getting MoD - will add her to build for sure, probably at the expense of TL, since I have GW as back row striker. Looking in to;;SQ/FQ to add to build later - she has come up just now on capsule event, but looks incredibly expensive to get. Perhaps several events will be needed - though do either of you know if SQ/FQ appears elsewhere?

        And I haven\'t figured out how to get a gold ticket yet in this pesky capsule event - I have only seen bronze & silver come up so far - is it a matter or waiting?

        How is it best to optimize the buildup of SQ/FQ?

        Thanks so very much
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 ct67f Last edit in 2015-6-27 22:07:42

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