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Team Builds (Featuring IRB and Healing)

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Post time 2015-6-27 01:13:40 | Show all posts |Read mode
Team Builds (Featuring IRB and Healing) Reply:3| View:2252
        There is a team setup for every situation in League of Angels. If you\'re in TA and about to get pounded, set up your contribution with a healing extravaganza! Facing a strong opponent in the upcoming domination? Infinite Rage Build! Worried about a person about to attack you in Clash of Might that might actually win? The Heavy-Hitter class setup is always there to help you. These and much more are in this guide, so keep reading!
        Infinite Rage Build (IRB): This build is a now-common setup for classes where almost every chance you get, you\'re dealing your skills onto the enemy. (I posted a way to counter the IRB in another forum post.) The way to get an Infinite Rage Build is to do the following:
        1. Have a bunch of rage characters in your party (Astral Child, Light Envoy, Nereida, and Astral Hunter are the only ones I can think of off the top of my head). An optional choice is for higher-level characters: use their skills in your party if you cannot get the characters directly.
        2. Use the Scorpio Aegis to boost your rage every time your angel\'s skill equips. (An added bonus of the weapon rune is you have a chance to increase your angel\'s rage for every strike.)
        3. IRB cannot be done without having at least one heavy-hitter in your party. If that\'s your main, then perfect. Let the rage storm begin!
        (May have forgotten a couple things, let me know in the comments below)

        Mass-Heal Build: The mass-heal build is for when you\'re up against a tough opponent and you think your only chance of winning is to stall. There are two mass-heal builds, the rage-heal and the complete heal. This is how you do the mass-heal build:
        1. Equip your main character with any assortment of healing skills. As a Paladin, I chose Illumination-Tidal Shock-Frenzied Regeneration
        2. Your party will depend on your preference, but your characters must be either healers or rage builders (as in IRB). The healers will be Mermaid, Djinni, Hecate, Celestial Maiden, Lunar Priestess, and Dragon Whisperer.
        3. Focus all of your party\'s stat boosts on attack and health. The more attack each character has, the more HP it will heal.
        4. If possible, equip the equivalents of Vidar\'s Blade onto your characters. This adds an extra heal to themselves based upon how much HP they have.
        5. (Optional) Use either the Healing Totem or Bull Totem to boost the healing effects in single combat.

        Heavy Striker Build: The heavy striker build is composed of your main and about 5-6 characters that, without a doubt, will deliver instant pain. To do this you will DEFINITELY need ruby characters. The heavy strikers such as Earthshaker, Dragon Empress, and Snow Queen (and their evolved forms) make for a perfect set of this. For each heavy striker, you will need to boost their agility, health, attack, and dodge/crit. In essence, it won\'t matter if they have weak defense if they can attack first, bring the pain, and survive a single shot. That\'s all they\'ll ever need. For your main character, you want to have;either Shadowstrike, Blazing Arrow, or any skill that;is listed beyond;Blood Frenzy;for your trigger skill (1st skill), either Sands of Time or Thunderclap for your partner skill (2nd skill), and either Firestorm or Thunderstorm for your finishing skill (3rd skill). Partner this for an easily combined total of several million points of damage.

        There are many other builds to consider, but I will convey them in another section. If you have any questions or suggestions, feel free to leave a comment at the bottom of the post. Thanks again for reading another one of my League of Angel strategy guides!
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 4ccf67bb Last edit in 2015-6-27 01:13:40

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zsijn
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Post time 2015-6-27 04:12:16 | Show all posts

Team Builds (Featuring IRB and Healing)

For each heavy striker, you will need to boost their agility, health, attack, and dodge/critThat should be hit not dodge.  Your heavy strikers need the hit to land.  
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 zsijn Last edit in 2015-6-27 04:12:16

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 Author| Post time 2015-6-27 04:29:09 | Show all posts

Team Builds (Featuring IRB and Healing)

Reply 1# zsijn
Thanks for that. In essence the whole dodge/hit/crit thing could be alternated, but you DEFINITELY need Agility, HP, and ATK.
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 4ccf67bb Last edit in 2015-6-27 04:29:09

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