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TA turns

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wildfettywap
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Post time 2015-7-27 04:04:20 | Show all posts |Read mode
TA turns Reply:3| View:666

        i don\'t know if people have pointed this out before or have simply overlooked it but 30 turns in TA is...i\'m not even exaggerating...can take HALF AN HOUR.i mean i\'ve fought in endless evenly matches battles alot of times and this issue isnt a problem if we simply refresh,but what if TA joining period is over?what,we wait 15-30 mins??
        so i simply suggest u reduce the total number of turns for TA to 10-12,any more is unneccesary,u\'d either be dead by then or be stuck in an endless fight of dogde and healing and aquarius
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 wildfettywap Last edit in 2015-7-27 04:04:20

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kulsius
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Post time 2016-6-3 15:22:59 | Show all posts
I'd rather have "log mode" option for leader to set, so that we wouldn't need to load battle, would load log only and then start again. Also, attempt counter for each hero (let's say under name) would be nice, so that leader knows when certain member is out of attempts and is good for kicking,
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 kulsius Last edit in 2016-6-3 15:22:59

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67surfer 4real
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Post time 2016-5-30 21:27:39 | Show all posts
what I and the people I do TA's with do so that all 10 battles are done in 10 minutes or so is:
1. Once the Leader begins the battle text reads "Loading ..." after 3 seconds or when it reads "Downloading ..." we Refresh / Reload (whatever your browser calls it) and then go back to Team Arena, open a room and start the process all over again. The attempts will decrese by 1 each time. It's a lot better then to wait through a whole battle and maybe not be finished in the hour LoA gives you to complete. Hope this helps, but see this post is almost a year old.
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 67surfer 4real Last edit in 2016-5-30 21:27:39

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