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ordeal before, and ordeal now a compare without take a side.

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cammilo40
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Post time 2015-8-18 05:44:38 | Show all posts |Read mode
ordeal before, and ordeal now a compare without Reply:5| View:582



        ok before say if this new system is good or bad lets think what chance mean this new ordeal

        Before the items we could get were fixed in this way... max 9 items of the hero that we want, and some essences and exp pots
        now items are random...but we can say that we get now more essences, and exp pots than before....so i will not talk about them but about the hero fragment cards HFC.

        IN the last system we got a problem ...if we couldnt kill the hero on 3 hardest difficulty we couldnt get all 9 HFC so will compare with the best cases of those 2...that means before i will get 9 FHC or equivalent i can kill all purgatory ordeal that is 60 floors.

        So what is better 9 FHC or the new number of FHC...for that lets see what we get with new ordeal.;

        we get over 9 FHC each 5 floors we get at least 1 FHC and in60 floors is 12 FHC min cause boss have chance to drop more FHC. so we get more FHC the cost is that is random...but what means random on FHC....

        each hero needs a number of cards to trade that is 15 for green ranger but 30 for fortress, how can we value them if they are different well lets check dimiss ...for green ranger is 125 and for fortress is 250...seems that twice the cost twice the badge for dimiss, what about bear...45 FHC and dismiss of 500...in this case fails...cause 125*3=375

        For compensate that i will define the CRV that is the win of hero badges with HFC and will be 1CRV=1FCH*3/25*dismiss/cards needed, that makes green ranger have 1CVR but bear have 4/3 CVR...
        i will continue tomorrow cause need info on exacts drops...also add other info...

 cammilo40 Last edit in 2015-8-18 05:44:38

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 Author| Post time 2015-8-18 21:39:31 | Show all posts

ordeal before, and ordeal now a compare without take a side.

        ok seems we got more boxes that i tought ...the blitz shows that we get 6 tier B (green range and etc) 6 tier A ( fortress) and 6 tier s ( bear ) if this info is wrong please tell me what is wrong i will do ordeal III now....

        well if that is correct ( i doubt) the 12 first boxes have same CRV but other have 4/3CVR that makes that now we have more CVR;
        12 cvr+4/3*6 CVR= 20CVR now
        4/3 CVR*9=12 CVR before

        well now what about get a hero ...before in 5 days we could get a bear (i did auto bear 3 star) now probably that not happen in 5 days in worst case we have;
        6 green FHC, 6Fortress FHC and 6 bear FHC...daily in 5 days we could get;

        14 gree,14 mage, 2 mermeid, 29 fortress, 1 sf, 30 bear...in worst case in other words we cant get any hero yet in 5 days but in 10 days in worst case we have
        29 green, 19 mages, 12 mermeid, 29 fortress, 29 sf, 12drake, 44 bear, 12 tsunami....
        in worst case we have 125*2=250 badges in 10 days in worst case..
        we can keep going like this and we will notice that we get mroe a lot more badges now even in worst case cause sooner or later i will get 1 tier s ;hero... and at that time i will get a lot of tier b and tier a heros that means more badges.....
        basicly now we get more hero badges but when we only work in 1 hero is worst cause we need more time....in other words now is better in the long run...(1 month ) but worst in the short run (1 week) so well think on this before say new system is good or bad...
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 cammilo40 Last edit in 2015-8-18 21:39:31

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Post time 2015-8-21 05:28:58 | Show all posts

ordeal before, and ordeal now a compare without take a side.

        I have been starting to come to similar conclusions on the long term benefits of the new ordeal format, that said none of that helps with one important factor which sours the taste of this update for many players. ;I have heard and honestly can\'t help but agree with the many players that have been expressing dissatisfaction that this means they essentially always have up to 16 stacks of hero shards (if they have reached the upper parts of hard ordeal and thus are getting SS shards too). ;That takes up a lot of bag spaces especially for players that don\'t have very much T level.

        I think perhaps that instead of the individual hero shards creating these 4 items would perhaps be a better idea:
        - Hero shard (B tier) [Green]
        - Hero shard (A tier) [Blue]
        - Hero shard (S tier) [Purple]
        - Hero shard (SS tier) [Orange]

        Then just change any reference to the original named hero cards to the hero shard of the same tier as that hero (Green ranger shards would become Hero shard B for example, and trading for GR would need 15 hero shard B).

        Would need a swap event to convert them after but would at least make it only 4 stacks to deal with not 16.
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 -seraphina- Last edit in 2015-8-21 05:28:58

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 Author| Post time 2015-8-21 08:14:56 | Show all posts

ordeal before, and ordeal now a compare without take a side.

well if what i think is correct you are silvaamelia from s1...well im kidschala s1...but seems your idea is good to improve the system.....post it on suggestion with votes cause ...well in the long run i dont want go back to old system...but in short run...im getting each patch more far from top players.
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 cammilo40 Last edit in 2015-8-21 08:14:56

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Post time 2015-8-21 08:32:31 | Show all posts

ordeal before, and ordeal now a compare without take a side.


        Heh, yep you got me :p

        Suggestion thread with vote http://community.gtarcade.com/post/82534/
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 -seraphina- Last edit in 2015-8-21 08:32:31

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