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Make gear-inheritance consistent with (almost) all other inheritance

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aaaagggge
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Joined 2014-6-3
Last Visited 2015-12-03
Post time 2015-9-8 02:13:15 | Show all posts |Read mode
Make gear-inheritance consistent with (almost) a Reply:1| View:157
        The new gear-inheritance function is good and desperately needed (new gear was a becoming a bad, unwanted reward).

        Unfortunately, the gear-inheritance function is not quite right. In addition to requiring a resource that is not easy to get (we only got a few from a Hot Event when gear-inheritance was released and have not seen it anywhere else yet), and in addition to the bugs (which caused it to get shut down altogether), it also has the problem that it is not useful because it replaces stats instead of actually, inheriting stats.

        In almost every other part of the game that has inheritance (angels, heroes, etc.) Inheritance means taking the qualities of the source object and adding them to the destination object. For example, if an angel is level 30 and you inherit it to a level 5 angel, it the destination angel will become ~33, or if you inherit from an upgrade-level;21 hero to an upgrade-level 7 hero, the destination hero will end up with an upgrade level of ~23. In other words, the resources that were used to increase the source object are subtracted and added to the destination object which then gets bumped up accordingly.

        Hero Element Training is bad because (for some unknown reason), it swaps the stats. For example, inheriting from a hero with Element Training stats of;15.7/19.2/12.1 to one with Element Training stats of 5.8/10.4/2.8 will swap their stats instead of taking the stats from the source and adding them to the;destination to result in something like ~16.1/20.10/13.5. The only reasonable attempt at an argument is that you cannot figure out how to apply them since Element Training requires the user to decide whether to keep the upgrade or not (but that is a bad argument because you should still just add them since the user has already made the decision for both heroes).

        Gear-inheritance is similar to Element Training inheritance. It clearly says that the destination gear’s stats will be replaced by the source gear’s stats instead of getting added to. For example, if the source ring is enchanted to level 6 and the destination is already enchanted to level 2, instead of resulting in an enchantment of ~6.7, it will simply be level 6 and the 2 will be discarded (wasted). The same goes for refining, enhancement, etc. Why should they get wasted like that? They don’t get wasted with heroes, angels, etc., so why should gear-inheritance be;so bad?

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 aaaagggge Last edit in 2015-9-8 02:13:15

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