Not really a bug but it is a flaw in the game mechanics. I\'m sure the wall at one point was enough hp when unoccupied but now with players as strong as they are, it is not. We have a player on our combined server that can crit for 110m hp damage in 1 battle. That means the wall is down and the first half of the alliance war is over with no one getting a hit in except for that one player and somehow it is dead before the timer is even done counting down, usually with 1 second or 2 seconds left when we get the boot from the alliance war. The wall needs to have over triple the hp it has now or no one will be able to compete in alliance wars and 1 player will end up winning every time instead of how the function in game was meant, where we all compete for the cities in the wars.