North America Forum

 Forgot password?
 立即注册
Search

We are working to make our Terms of Service agreement easier to read in order to provide you with better services while protecting your personal data. We hope you can spare a few minutes to read the recently updated User Terms of Service. User Terms of Service Privacy Policy
View: 657| Reply: 6

changing from dodge+hit to hit+crit

[Copy link]

49

Threads

166

Posts

0

Credits

User

Rank: 1

Credits
0
warlord93
User
Posts:166
Joined 2014-5-6
Last Visited 2017-07-16
Post time 2015-10-5 06:24:54 | Show all posts |Read mode
changing from dodge+hit to hit+crit Reply:6| View:657
        Currently i\'m lvl 67 1.3m br (670k br on main) 22k h and 23k d

        when looking at higher lvl players i\'m seeing more people focused purely on a hit and crit oriented setup on there main, due to it being better if u can netruelise another players dodge.... however this can mean ur\'ll have a much higher chance to get hit by side hero\'s and as i can see is a more higher risk stratergy. however if someone was to change to a more hit oriented build how much dodge would you guys recommend to keep to be able to progress faster through zodiac, spire and totems.... or is this stratergy more aimed at those higher levels?

        thanks in advance, opinions welcomed
Translate

 warlord93 Last edit in 2015-10-5 06:24:54

 Support

Report
Default Signature
Reply

Use magic Report

78

Threads

847

Posts

0

Credits

User

Rank: 1

Credits
0
ara mi
User
Posts:847
Joined 2014-11-20
Last Visited 2016-12-05
Post time 2015-10-5 07:20:40 | Show all posts

changing from dodge+hit to hit+crit

        don\'t! you are still not ready to give up dodge;
        you need it for abyss, spire, totems and even for pvp against people at your level;

        to give up on dodge is not something you have to do also when you reach certain level;
        it\'s a strategic choice..;

        my advice for you now is to keep building your dodge, then u\'ll see by yourself if you turn all to crit or not.;
Translate
Floor reply (0)

 ara mi Last edit in 2015-10-5 07:20:40

 Support

Report
Default Signature
Reply Support Not support

Use magic Report

36

Threads

470

Posts

0

Credits

User

Rank: 1

Credits
0
nodelborgos ed
User
Posts:470
Joined 2014-6-6
Last Visited 2016-12-01
Post time 2015-10-5 07:54:17 | Show all posts

changing from dodge+hit to hit+crit

once can;blitz dark abyss 165, totem 7-10, spire 15-10 (20-10 still gives the same amount) you won\'t ever need dodge for pve again. this shouldn\'t require more than 40k dodge which is easy even at you\'re level these days considering how many fused gems they are throwing out every month
Translate
Floor reply (0)

 nodelborgos ed Last edit in 2015-10-5 07:54:17

 Support

Report
Default Signature
Reply Support Not support

Use magic Report

22

Threads

1185

Posts

0

Credits

User

Rank: 1

Credits
0
angel soul
User
Posts:1185
Joined 2014-11-8
Last Visited 2018-04-10
Post time 2015-10-5 10:04:31 | Show all posts

changing from dodge+hit to hit+crit

keep the dodge you still need it for PVE;
Translate
Floor reply (0)

 angel soul Last edit in 2015-10-5 10:04:31

 Support

Report
Default Signature
Reply Support Not support

Use magic Report

30

Threads

429

Posts

0

Credits

User

Rank: 1

Credits
0
s500remus
User
Posts:429
Joined 2014-9-10
Last Visited 2015-10-28
Post time 2015-10-5 11:38:39 | Show all posts

changing from dodge+hit to hit+crit

        keep a dodge focus build with enough hit to hit your opponents, until you conquer a large portion of;pve contents
        dark abyss ~ 160
        totem ~ 7-1
        zodiac ~ all nightmares + a few purgatory
        eternal spire ~ 16-1

        after that you can change up to whatever is good for pvp

Translate
Floor reply (0)

 s500remus Last edit in 2015-10-5 11:38:39

 Support

Report
Default Signature
Reply Support Not support

Use magic Report

39

Threads

206

Posts

0

Credits

User

Rank: 1

Credits
0
tomb_raider
User
Posts:206
Joined 2014-12-14
Last Visited 2018-04-21
Post time 2015-10-5 12:17:26 | Show all posts

changing from dodge+hit to hit+crit

PATK/MATK + dodge + Hit (no need dodge, replace with agility if you get over 1m PATK or MATK), on heroes who cast rage - only Agility and defense. Multistrikers - Hit/ATK, AGILITY
Translate
Floor reply (0)

 tomb_raider Last edit in 2015-10-5 12:17:26

 Support

Report
Default Signature
Reply Support Not support

Use magic Report

You have to log in before you can reply Login | Register Now

Points Rules

小黑屋|community.gtarcade.com

2020-6-4 01:06 GMT+8 , Processed in 0.058007 second(s), 44 queries .

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

To Top Return to the list