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TheKeys Enahnce/Relic Fail rate system

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the nikikeys
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Post time 2015-10-6 02:19:38 | Show all posts |Read mode
TheKeys Enahnce/Relic Fail rate system Reply:3| View:310
        I hear as well as experience very often the frustrations of the;Enhance;equipment fail rate as well as the Relic fail rate. along with the resources, both basic (gold) and special (Hallowed stone - Relics) that are being needed/wasted to be able to successfully increase the level or star of the equipment or the relic. Sadly I have not yet herd of a legit, or valid alternative for GTA to be able to seriously consider/compromise, so I have created one here
        The following is TheKeys relic - equipment increase fail alternative system
        For equipment What we could do is have each fail increase the;success;rate by 10%. this increase would accumulate until it was either 100% or until it was;successful -- Layout of;enhance;--.;
        1st fail makes the next attempt 20% to;succeed
        2nd fail makes the next;attempt;30% to succeed
        3rd fail makes the next attempt 40% to succeed
        4th fail makes the next attempt 50% to succeed
        5th fail makes the next attempt 60% to succeed;;
        6th;fail makes the next attempt 70% to succeed
        7th;fail makes the next attempt 80% to succeed
        8th;fail makes the next attempt 90% to succeed
        9th;fail makes the next attempt 100% to succeed
        -- Relic Fail System -- With relics we would have each fail increase and accumulate the success rate by;15% increase per fail starting at ;50% fail 1 goes to 65% fail 2 goes to 80% fail 3 goes to 95% fail 4 goes to 110% yes 110% giving us 100% of the gold needed to be used back (more;than;fair when considering we have spent far more then then getting the;crystals;and failing 4 times on the;enhance);.; and refunding half of the materials needed to;attempt.;-- Layout of Relic Fail System --
        1st fail makes the next attempt 65% to;succeed. {and refunds 1 purple and 2 blue\'s of the same crystal (along with 50% of the gold spent)}
        2nd fail makes the next attempt 80%to succeed.;{and refunds 1 purple and 2 blue\'s of the same crystal (along with 50% of the gold spent)}
        3rd fail makes the next attempt 95% to succeed.;{and refunds 1 purple and 2 blue\'s of the same crystal (along with 50% of the gold spent)}
        4th fail makes the next attempt 110% to succeed. {and refunds 100% of the gold required - consumes all 3 purple crystals}
       

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 the nikikeys Last edit in 2015-10-6 02:19:38

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 Author| Post time 2015-10-6 02:49:03 | Show all posts

TheKeys Enahnce/Relic Fail rate system

HEY!! 24 views in 4minutes.... its obviously something that\'s interesting, and worthwhile so knock it off with the half doing attempts. and take point 4 seconds to select your vote!!! ;if you dont vote and the mods/devs dont see that this is something we want/dont want/kinda want went they get back from there little holiday then it doesn\'t matter how many views this poll gets.;
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 the nikikeys Last edit in 2015-10-6 02:49:03

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boobah
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Post time 2015-10-6 07:12:05 | Show all posts

TheKeys Enahnce/Relic Fail rate system

Keep it the way it is.
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 boobah Last edit in 2015-10-6 07:12:05

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