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TheKeys Enahnce/Relic Fail rate system

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the nikikeys
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Post time 2015-10-6 02:26:15 | Show all posts |Read mode
TheKeys Enahnce/Relic Fail rate system Reply:13| View:993
TheKeys Enahnce/Relic Fail rate system

I hear as well as experience very often the frustrations of the Enhance equipment fail rate as well as the Relic fail rate. along with the resources, both basic (gold) and special (Hallowed stone - Relics) that are being needed/wasted to be able to successfully increase the level or star of the equipment or the relic. Sadly I have not yet herd of a legit, or valid alternative for GTA to be able to seriously consider/compromise, so I have created one here
        The following is TheKeys relic - equipment increase fail alternative system
        For equipment What we could do is have each fail increase the success rate by 10%. this increase would accumulate until it was either 100% or until it was successful -- Layout of enhance --.;

        1st fail makes the next attempt 20% to succeed

        2nd fail makes the next attempt 30% to succeed

        3rd fail makes the next attempt 40% to succeed

        4th fail makes the next attempt 50% to succeed

        5th fail makes the next attempt 60% to succeed ;

        6th fail makes the next attempt 70% to succeed

        7th fail makes the next attempt 80% to succeed

        8th fail makes the next attempt 90% to succeed

        9th fail makes the next attempt 100% to succeed

        -- Relic Fail System -- With relics we would have each fail increase and accumulate the success rate by 15% increase per fail starting at ;50% fail 1 goes to 65% fail 2 goes to 80% fail 3 goes to 95% fail 4 goes to 110% yes 110% giving us 100% of the gold needed to be used back (more than fair when considering we have spent far more then then getting the crystals and failing 4 times on the enhance) .; and refunding half of the materials needed to attempt.
        ;-- Layout of Relic Fail System --

        1st fail makes the next attempt 65% to succeed. {and refunds 1 purple and 2 blue\'s of the same crystal (along with 50% of the gold spent)}

        2nd fail makes the next attempt 80%to succeed. {and refunds 1 purple and 2 blue\'s of the same crystal (along with 50% of the gold spent)}

        3rd fail makes the next attempt 95% to succeed. {and refunds 1 purple and 2 blue\'s of the same crystal (along with 50% of the gold spent)}

4th fail makes the next attempt 110% to succeed. {and refunds 100% of the gold required - consumes all 3 purple crystals}

Single Polls, Total 49 Users voted View Voters
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 the nikikeys Last edit in 2015-10-6 02:26:15

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bluewingangel
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Post time 2015-10-6 03:15:01 | Show all posts

TheKeys Enahnce/Relic Fail rate system

        nice idea Keys ;
        i voted for yes ^^
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 bluewingangel Last edit in 2015-10-6 03:15:01

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priceton
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Post time 2015-10-6 03:23:47 | Show all posts

TheKeys Enahnce/Relic Fail rate system

great idea, i voted YES! This will make us stronger and also will help us to save a lot of gold (GOLD IS REALLY TO LOW IN THIS GAME )
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 priceton Last edit in 2015-10-6 03:23:47

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mohanad taha
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Post time 2015-10-6 03:48:43 | Show all posts

TheKeys Enahnce/Relic Fail rate system


        YES YES
        Btw I voted On your Other Post on suggestions ^^
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 mohanad taha Last edit in 2015-10-6 03:48:43

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slayer_05
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Post time 2015-10-6 23:59:53 | Show all posts

TheKeys Enahnce/Relic Fail rate system

i would like to see this happen.
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 slayer_05 Last edit in 2015-10-6 23:59:53

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fires of fusio...
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 fires of fusio... Last edit in 2015-10-7 00:03:45

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 Author| Post time 2015-10-7 01:10:52 | Show all posts

TheKeys Enahnce/Relic Fail rate system

Reply 5# fires of fusion
I am extremely pleased to see that you are taking into consideration the positive effects;for a more cohesive and optimistic Fail rate/lucky strike system! I am also very elated to see how many people on there own found there way and have voted on the this already!;

Fires of Fusion, I am positive many players across all the servers would like the opportunity to vote on this as well! If I may as for you to sickle this topic for players to see its importance and take the quick time to vote on the subject I would highly appreciate it.
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 the nikikeys Last edit in 2015-10-7 01:10:52

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sinestra22
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Post time 2015-10-7 01:35:27 | Show all posts

TheKeys Enahnce/Relic Fail rate system

        The question I ask, and have asked myself all along, is WHY FAIL AT ALL. ;It takes a long time to get the mats you need for relics. ;I recall buying them from the Trade option. ;400 gold, down the toilet.

        Failure is an option NO ONE WANTS OR NEEDS. ;Yes it is a money maker for GTA, but the frustration it leaves you with is stressful.

        The only other item that bugs the life out of me is the cost of siphon stones. ;180 diamonds for one, and we need typically 45 to 53 or more for our new heroes.

        Why don\'t we have a game, that helps you succeed, not shame you into failure. ;Life is hard enough with its own failures, that do we need a game that fails also.

        The stress of my health, and the stress or burden the game puts on me, is mostly why I decided to leave the game. ;

        I have a better success rate guessing how many will be having supper on any one given night, than the odds of relic enhancement working.

        This game is basically a game for cashers. ;If you want to succeed you have to be ready with your credit card.

        LordDude ;S1 Rainbow ; ; LadyDude S30 Aphrodite
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 sinestra22 Last edit in 2015-10-7 01:35:27

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sinestra22
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Post time 2015-10-7 01:36:09 | Show all posts

TheKeys Enahnce/Relic Fail rate system

        Would like an option for NONE OF THE ABOVE.

        lol

        LordDude
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 sinestra22 Last edit in 2015-10-7 01:36:09

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 Author| Post time 2015-10-7 02:13:24 | Show all posts

TheKeys Enahnce/Relic Fail rate system

        Reply 7# sinestra22

        Lordude, the Cost of Siphon stones and there previous lack of availability has most definitely been a stress and frustration I have burdened along side you as well for sometime. Specially being a base payment player myself (mage council, and monthly premium for the daily RG only);
        Although I have had ideas shared regarding how to better this about the game I will keep this particular post being in direct associated on how the Fail rate/lucky strike function change would benefit the retrieval and gaining of no cost siphon stones.;;
        With one of the many recent changes Challenge dungeons now drop a Fair amount of Hallowed stones. Which make direct purchase of these from the Honor shop no longer necessary. Leaving honor to accumulate. ;With this change as well as the change in being able to obtain siphon stones from blitzing Nightmare ordeal and now most recently being able to purchase Siphon Stones with that ever accumulating Honor from Ladder\'s for only 150. its not uncommon for me to obtain anywhere from 3-6 Free siphon stones per day while still being able to get the 100 honor mana regen from the shop.;;
        If we where to have my alternative fail rate system be;paired with the a steady amount of hallowed stones from challenge dungeons;and the now admittedly stubborn yet long term lovable imbue system. An individual could within reason for both GTA as a business and us as players enhance a new piece of gear to +11 and imbue all the progress from the prior item to the new item (no bestow stones needed) without the major loss of invested gold, and resources of getting the new item to +11 or using up all the honor getting the hallowed stones. allowing us to continue to save a decent chunk of that 45 to 53 each day for the intended hero.
        All the while having a minimum of 1 blue and 2 greens of the relic you want to increase being gained per day from the duel shop. and a very stackable as well as dependable % rate of having it be successful; with the new alternative system is precisely as I worded it to be. both in my request to FOF and in my main description.

        valid alternative for GTA to be able to seriously consider/compromise, so I have created one here
        positive effects;for a more cohesive and optimistic Fail rate/lucky strike system!


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 the nikikeys Last edit in 2015-10-7 02:13:24

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