janfousek

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buglist for whatif
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whatif 2015-10-19 05:18:26 | Only view this user Skip To
» 13#
Reply 5# meask
What do you mean exactly? Please describe the bugs in detail.
Seems that our beloved super mod has so short memory, so low game experience and so huge enthusiasm, that we need to tell where all the problems are. So Let me point at some older threads where most bugs are still on and push some new from me. Anyone else is welcome to add anything that is missing. I am sure there is over one hundred bugs that make the game less fun than possible.
Let me begin with the many times over proven fact that there is no development team in western meaning of that and no content supervision whatsoever. Content supervision might be about one single person making sure that all names and descriptions are visible, make sense, do not contradict one another and corespond with game mechanics, plus doing some math about what will addition or change of something do to the whole environment. The development team is much harder nut to crack. But even there gta might just start with employing one experienced programmer as senior to look after those kids that are called developers by some weird accident.
From this we may divide those bugs in two huge families: conceptual bugs and development bugs, those of devel kind should be differentiated
to graphical glitches and game mechanics problems. There is one group of description does not match game mechanics where it is unclear whether the game should work as described or be described as it works - thus unclear whether these are for content supervisor or developers.
The game also lacks reasonable documentation and support is mostly done in completely unreasonable times with nonsensual requests for screenshots (which is one of the proofs that there are no able developers). We have to repeat that there is still ongoing third seed scandal while those two previous were never fairly settled.
Now the bugs:
http://community.gtarcade.com/post/41348/ - twilight clash things. yeah, there was a try to look like something has changed, so now the move while capturing is possible differently, but rest remains the same. I wonder if you remeber to make a celebration event on its second birthday as you forgot the first one.
Aliance Expedition - this was/is a big bunch of troubles beginning with having some overpopulated aliances that were solved by random dropping of memebers. Inside it, game mech clearly does not match all stats down by % If someone has all stats at 60% of mine I should be able to hit and dodge him, not be unable to ever hit him and ever dodge him.
Lil heper - it does half of the job in many areas while it has hidden so many icons that one forgets to finish some daily tasks. Word collect mean to gather things, not to do combat half the possible way and stop - game should comply with meaning of the word. http://community.gtarcade.com/post/index/id/88263/. It should also do the full job in garden - lovers oak and tree. It should do the full job in raiders, not just the highest level., it should be possible to choose lower level as 3 is basicaly battleground for topdogs with rest of the server giving them free treats.
It is a big thing whether it should act aggressively (even to guild members) - steal in garden and raiders. It does in raiders (where it hurts more) and does not in garden. This again make no sense, let us choose by checkbox or drop the idea.
And lil helper still freezes at some times, one repeatable is when jackpot is clicked but out of attempts.
Game loading still freezes time to time. While loading another char from different original server but same merged server the result is random, usually requiring one or two reloads to work well.
Game itself freezes from time to time, most often it does after a try to attack in raiders while exploration is ongoing. But happens anywhere at any condition when a new window that darkens the screen is requested. When darkening does not occur, it is sometimes possible to escape the freeze by entering another part of the game and getting back (like wyrmrace in and out).
Sorting of things should mean sorting, not another way of randomization. Limiting the view to usable items should show all usable items, not just some of them (again a proof of incompetent programmers as the selection should be limited exactly by the ability to use, not seek a separate list of items to show).
Tarot is a fortune telling system based on egytian book of the dead. Nothing to do with the cards inside your piece and nothing to do with matching pairs. This one is simply completely wrong name, hard to fix now.
Evolve, upgrade, train, awaken - there is a huge mess (meaning with heroes, angels, fairies differs) due to absence of content supervisor. Hard to fix now.
Usuable resources - socketing rods, aegis esence, level 5 runestones... These are gathered in huge amounts yet have very low usefulness. Bug in concept.
Seasonal resources - very much the same, it wastes the inventory, slows the game down a get very limited usage in forthcoming events.
Graphical glitches - all the battle engines try to do so many effects that they dont show the battle itself. And the name log for a glitchy video is another proof of absence of skilled programmers as those would never allow such a misleading name.
My time is precious, I hope this is enough for whatif to understand how low is his/her knowledge of the game and how stupid that request sound.
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