n4tsos

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Joined 2015-2-16 Last Visited 2018-02-27
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AW Castle Gates (HP Issue)
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Greetings,
Tonight we had AW on our server (Gellianus - S322), my IGN is Natsos.
While attacking the door we noticed that we did not have quite enough time to break through it, which was something simple to do in the past, so I decided to do some calculations and I found out some pretty interesting stuff. (I\'m informed about the HP boost of the gates but I believe things got broken for new or not so new servers, stick with me for a while)
There were 2 players attacking the gate, I will be giving you rough numbers trying to be as accurate as possible.
General Info:
• 2 of the strongest players in the server, placing 3d and 4th on the BS with a total BS of over 3.7 million BR.
• 40 minutes (2400 seconds) - Total allowed Time to break through the gate
•;1.621.700.000 HP (1 billion 600 million roughly) - Total gate HP (in millions ~1621 millions of HP)
• 5 to 8 million damage every 45 seconds (Average of 6.5m dmg / 45 seconds) - Player 1 damage
• 3 to 6 million damage every 45 seconds (Average of 4.5m dmg / 45 seconds) - Player 2 damage
• 3.6 million damage every 30 (roughly) seconds - 2 balistas attacking, each for 1.8m damage * I believe the ballista recharge time is 20 seconds but even so the damage output of ballista would increase by 33.3%, which would not change the final verdict)
Taking the balistas out of the way, these 2 players would need a total of 148 attacks (74 each) to get the gate down, which translates into 3330 seconds or 55,5 minutes. Not enough time to get the gate down. Not nearly enough if there are a couple of guys defending (even dying), spending time on them.
(It takes an average of 30,4m damage per 45 seconds to get the door down in time without the balistas, we were doing just 11m)
Adding the balistas:
80 hits total for each balista, 3.6m dmg per hit gives us a total of 288 million dmg . Subtracting the total ballista damage (~17,8% from the overall gate HP) leaves us with a total of 1333 millions of HP for the gate.
Lets run the calculations again:
11m dmg/45 seconds , 1333m of hp , ~122 total hits, 61 hits per player, almost 46 minutes of attacks for the players to get the gate down. Still not nearly enough time to get the gate down.
You would need about 25m damage per 45 seconds in order to get that gate down in time, with ballistas assisting. We only did 11m of damage per 45 seconds.
Upgrading the ballistas and having 2 more players in the above scenario would manage to get the door down, but the time left would not be enough to get the required points, and if you had some small or decent defenders from the other side it would once more be not possible.
The point I\'m trying to make here is:
The HP boost broke the mechanics for servers up to a few months old (my server is 58 days old).
The first few months means that IF you manage to get your hands at a castle/fort, there will be no chance of losing it, even without having to defend it, because breaking through the door in time is practically impossible.
The suggestion:
Fixed stuff is almost never a good thing. Scaleable stuff on the other hand is fair and more fun for everyone.
Adding a basic scaling on gate HP and Ballista damage (that would scale with time reaching a maximum limit) is the ideal thing to do, I hope I helped you with the above numbers because I won\'t do any more calculations, as it is almost 4 a.m. here .
Thank you for your time.
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