I initially brought this up as a Bug report, but I\'m sure some players have occasionally encountered players in Final Stand or Alliance Expedition who seem invincible. If you watch your battle log and are strong enough, you\'ll see the fight ending with their HP diminished, but their out-of-battle bar will still show 100%. In my attempt to figure out why this happens, I\'ve come to the conclusion that it\'s a direct result of HP buffs like those found on Sand Lord and Messenger of Darkness. Allow me to elaborate.
Let\'s take a hero with 2.5 million HP. Through the benefit of example buffs, let\'s say they gain 150% HP, taking them to 6.25m HP. This creates a 3.75m HP bubble that if you don\'t breach, results in that hero taking zero damage as the current battle system interprets. Extend this to every hero in the party and you\'ll then get the illusion they\'re invincible or that the system might even be bugged.
My request is that if a battle ends in these locales with an HP buff active on the defending party, that hero\'s HP is scaled downward reflective of the damage that bubble had taken. Using my above numbers, if you reduced the 6.25m HP to 4m, you\'d have an HP percentage loss of 36%. We would then apply that to their starting HP value of 2.5m, making their true post-fight HP 1.6m. No longer would they permanently be 100%, nor would they require an exceptionally large amount of sacrificial attempts from a smaller alliance to weaken the player. Additionally, this change would have zero effect on one-off PvP encounters like Arenas or Clash of Might or even the defending party in their own offensive moves in the same events.