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Author: handoftheking

[PLAYER GUIDE] Formation and Countering Part 1

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Makemoney Chan...
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Post time 2020-6-18 23:52:01 | Show all posts
ok so good
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 Makemoney Chan... Last edit in 2020-6-18 23:52:01

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sirsongo4
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Post time 2020-6-19 00:59:35 | Show all posts
War Angel,
One question...
I notice some ppl saying countering is x2, other x3. You saying x3, but:

If neutral(spears vs spears) deal around 25dead(worth to notice that because spears was dying quicker - I would say the real power of 100 spearman is like 30deads at least.

And if infatry(counter) kill 50spearmans - how is that x3? I would say more like x1.9.

So from your example is like:
neutral: x1,
counter: x1,9,
countered: x0,4.
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  • sometimes they will get double damage , i think
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    2020-6-19 04:29  Reply
  • so the thing is spears have more base attack and lower defense. I talked by comparing some other reports as well - and trying to find a multiplier to show the countering effect on the attack, but the thing is the formula is not entirely linear and countering is not a direct multiplier.

    Another thing you're missing is the time restriction/moral restriction on battle. if the troop types dont counter each other the battle usually last longer as moral hardly drop - so the losses go up. when they counter each other, the moral of loosing sides drop faster so they will have more casualty in a shorter time and battle ends faster. If you compare the losses on same time period its closer to 3x data.
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    2020-6-19 04:40  Reply
  • Even from your very short data its less than 2. Longer time = more accurate only.
    Don't know why someone would say dmg is x3 for counter. For single hit can be, yes - but only longer data matters which even for couple of second is closer to x2.


    I investigated some reports in past and never noticed that losses goes up in later part cause of moral.
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    2020-6-19 06:43  Reply
  • if you can do the best damages that's pretty good . but i dont think that's " key point ". How to use the rule : [reduce 50% damages taken ] that's important  than others.  you cant always get most correct messages from army ,so you only can keep your troop alive and trying to avoid the main force. that's my opinion.
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    2020-6-19 14:08  Reply
  • A 300% multiplier is like a 200% buff (1 200/100) * base. Countering is not additive to other buffs and is not in linear relationships with them, that's why I kept it separate.

    Longer battles show more accurate data yes. My point was - you have to compare "same time" for all reports.
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    2020-6-19 15:46  Reply
  • I also want to mention this again that the formulas and generalized numbers mentioned in this guide are really naive and there so readers can get a better understanding of stuff. The main mechanics and formulas in-game are more complicated and under the effect of a lot of semi-random and completely random effects.
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    2020-6-19 16:16  Reply

 sirsongo4 Last edit in 2020-6-19 00:59:35

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grzegorzmaj24
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Post time 2020-6-19 06:56:45 | Show all posts
good game
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 grzegorzmaj24 Last edit in 2020-6-19 06:56:45

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idro1023
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Post time 2020-6-19 14:49:28 | Show all posts
wonderful experienced
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 idro1023 Last edit in 2020-6-19 14:49:28

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지상모_4509
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Post time 2020-6-19 15:09:57 | Show all posts
thank you.
참잘했어요.
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 지상모_4509 Last edit in 2020-6-19 15:09:57

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mehmetk6364
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Post time 2020-6-19 15:17:37 | Show all posts
faydalı bilgiler.
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 mehmetk6364 Last edit in 2020-6-19 15:17:37

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meistermetall
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Post time 2020-6-19 15:36:56 | Show all posts
Some good information here! Only one point I'd like to pick up on,
Speed:
-"The higher this attribute is, the faster your troops move on the game map. Your speed in the map is determined by your slowest troops that are involved in the march."
Bows move faster than infantry and spears on the game map, so this point is not entirely right. I assumed this speed stat was their speed in the battle as they move up the battlefield.
Though on the game map cavalry do travel twice as fast as infantry and spears, bows travel around 1.34x slower than cavalry, background speed stat of ~470 if cavalry are 630

-"Troops take some time off, between each of their attacks. The higher this attribute is, the more times, they will deal damage to the enemy during the fight."
This point also seems to indicate Cavalry would attack twice as much as bows?
This is surely false.
The battle log shows equal attack speed as far as entries go, if that's anything to go by.
Also cavalry would have an effective dps of almost 70% more than bows were this true.

But otherwise, thanks for the guide
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  • Bows are not moving faster than cavalry on the map, they are faster than Infantry and spearman though so yes you're right about that. I didn't really pay attention to that part too much

    The cavalry wont fight twice more than bows but they fight more than bows. The experience in reports show that the 1 second separation of each iteration of fighting is not accurate (and it sometimes might break apart into two seconds). The damage ratios are calculated in each iteration of war which is based on milliseconds - only that the report is showing it separated by seconds, which makes us think they are happening as frequent.

    My point was cavalry attacks more times in the battlefield, spear and inf fight fewer times in the same time frame and bows attack less in same time frame and that is observable in reports. At least in current meta.
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    2020-6-19 15:52  Reply

 meistermetall Last edit in 2020-6-19 15:36:56

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Ritesh Patil
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Post time 2020-6-19 16:00:34 | Show all posts
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 Ritesh Patil Last edit in 2020-6-19 16:00:34

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Post time 2020-7-3 19:08:45 | Show all posts
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 danceman71 Last edit in 2020-7-3 19:08:45

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karine.sanche
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Post time 2020-7-16 18:59:24 | Show all posts
Traduction en français disponible ici pour les joueurs francophones
https://got-wic.kdj-webdesign.com/formation-et-contre/
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 karine.sanche Last edit in 2020-7-16 18:59:24

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